Patch 25.S1.3 overview

Champions you recently played

No change

Other Champions

Q damage decreased. W damage decreased.
E damage increased.
Base Health decreased.
Health Growth and Base Mana Regen increased. R damage increased.
Q damage decreased in both forms. W damage decreased. R damage decreased.
Q damage increased.
Armor and Armor Growth decreased.
Passive Life steal increased.
W Attack Speed increased.
W cooldown decreased at early ranks.
Base Health and Armor Growth decreased.
E Attack Speed Duration increased.
Armor Growth decreased. E cooldown increased.
Passive Max Health bonus increased.
E damage decreased.
Base Health increased. E damage increased.
Base Attack Damage decreased.
W cooldown increased. E Attack Speed reduced.
See full patchnote

Items you recently played

No change

Other items

Bloodsong
Bloodsong is performing a bit too well, especially on supports such as Poppy and Leona where its pick rate has increased over time, so we're nerfing its passive in a way that shouldn't majorly affect its ranged users.
Zaz'Zak's Realmspike
We're looking to do a nerf to both Bloodsong and Realmspike as a systemic push away from damage supports and try to push players towards tanks and enchanters. Aiming for a small nerf to Realmspike mostly as a placebo to disincentivize players from picking damage supports while not actually lowering its WR too much as it's already on the lower end, especially compared to Bloodsong.
See full patchnote

Runes you recently played

No change

Other runes

Dark Harvest
Dark Harvest is getting a similar buff to Electrocute, getting 50% more damage in the early game and 25% more damage from its scaling, making it a rune that requires early excellence in order to keep pace and great rewards for those who overachieve.
Electrocute
We’re comfortable with the new Domination vision runes for now but the Domination tree itself is still overall weak. So to balance out that fact, we’re driving on some keystone buffs across the board with the goal of letting assassins come back to this tree and succeed as they’re meant to. For Electrocute, it’s an early game focused buff, placing it in clear contrast to First Strike, which is all about waiting for later.
Hail of Blades
See full patchnote