Patch 25.09 overview

Champions you recently played

No change

Other Champions

Q damage increased. W mana cost decreased. R magic penetration increased.
Q damage and bonus attack speed increased.
Armor growth decreased. Passive damage to monsters decreased. Q damage decreased.
Default item shop updated. W damage increased.
Base health and AD decreased, AD growth increased. E damage decreased.
Passive duration increased. Q mana cost decreased. E mana cost decreased.
E shield strength increased. R damage and bonus movement speed increased.
W cooldown increased early. E AD ratio decreased.
Q mana cost reduced.
Recommended items updated.
Empowered Q damage increased.
Mist Walker damage from monsters decreased.
See full patchnote

Items you recently played

No change

Other items

Boots of Swiftness
Boots of Swiftness are a bit overpowered relative to other boots, leading to champions zipping around combat more than we’d like. Ultimately, we’re going with a small direct nerf that should keep it in line with other boot options.
Rod of Ages
Rod of Ages’ new build path has made it overtake mage mana itemization, and as a result, its high durability has slowed down champion interactions below what we think makes for the best gameplay. We think as a whole, mages are rather balanced and we intend to ship a larger pass on mage itemization to make sure all AP items are worthy of purchasing in an upcoming patch, but right now we want to tap the newly-popular Rod of Ages to make sure bursty champions can attack more normal-sized health pools.
Symbiotic Soles
Symbiotic Soles are a solid option for supports, which we’re very happy about, but they’re too game-warping for laners, as the empowered Recall lets them quickly reset every few waves, removing all sense of attrition. So we’re making some adjustments to retain their power for roaming around the map but make them worse when spamming Recall over and over.
See full patchnote

Runes you recently played

No change

Other runes

Biscuit of Everlasting Will
Biscuits are intended to be a lane sustain tool with some decision-making around their optimal usage, but their current state highly rewards saving them until as late in the game as possible and using them at as close to death as possible. Some decision-making is desirable, but we don't love the hold-for-midgame-skirmish strategies or how pushed the power of biscuits are when the user is extremely low, so we’re taking a swing at both of these.
Unflinching
Among the options in its drawer, Unflinching is competing with a scaling rune (Overgrowth) and a kit-bound rune (Revitalize). In order to make it make sense in this slot compared to the other options, we're shifting it to be an early game-skewed counter option.
See full patchnote