Patch 14.9 overview
Champions you recently played
No change
Other Champions
Q movement speed on champion hit no longer scales with level, damage to non-champions decreased. R minimum damage per shot increased, maximum damage adjusted.
Passive bonus attack speed adjusted, Q damage decreased, Q damage to monsters increased early game.
E damage range indicator added. R animation added, can now cast while moving.
Q minimum damage decreased, bonus attack speed increased, bonus damage based on critical strike chance decreased.
Passive bonus resistances increased. W damage adjusted.
Mana regen growth increased. Q damage decreased, buff no longer refreshed when hitting wards/plants. W slow decreased.
Items you recently played
No change
Other items

Death's Dance
We’re buffing Death’s Dance with a similar goal to Maw of Malmortius: make it clearly good for aggressive, high-AD fighters. We’re wary of just how snowbally fighters can get, but being forced into melee range already makes fighter’s lives tough enough. We’ll be keeping an eye out to make sure fighters don’t get too snowbally though.

Eclipse
Eclipse is currently the best-performing first slot fighter item, so we’re taking a little bit off the front-end burst in order to open up some alternative itemization options. It’ll still be the earliest power spike you can receive with its low 2800 gold price point but now it won’t be able to let you win the lane quite as hard.

Hexdrinker
We’re making a small change to Hexdrinker because we’re making a bigger change to Maw of Malmortius (read more on that directly below). Our main goal here is to make MR fighter items less oppressive against AP champions while maintaining them as effective item options. For Hexdrinker, we’re simply buffing the build path while nerfing the MR which shouldn’t change too much.

Maw of Malmortius
We’re reshaping Maw this patch by trying to make it a powerful light fighter item (think Riven or Fiora). Omnivamp is a much more attractive stat than life steal for these fighters and some added Ability Haste should sweeten the offer. On the flip side, we’re bringing down the MR in order to make it a more clearly aggressive purchase. We also want to load its defensive power into more burst resistance and less of shutting down a mage in the 1v1. Ideally, mages can wait out the shield duration and then resume their assault while light fighters can feel like this is a more worthwhile purchase.

Sterak's Gage
Sterak’s Gage has been the best-performing defensive fighter item this season so it’s receiving a nerf alongside the item buffs to Maw and Death’s Dance. The goal here is to have each of these three items serve a core subset of the fighter space: Maw for MR, Death’s Dance for armor, and Sterak’s for health.

Sundered Sky
Sundered Sky, along with Sterak’s and Eclipse, is another of the best-performing fighter items. We’re bringing down its teamfight output a little by reducing the healing and how often it can be procced in a fight.