Patch 13.5 overview

Champions you recently played

No change

Other Champions

W cooldown decreased late, slow now increases with rank. R bonus AD granted increased later.
Q mana cost decreased, empowered duration increased. W base damage decreased. R cooldown increased early, decreased late.
Health growth and armor growth decreased. Q burst proc AP ratio decreased.
Base stats, passive, Q, W, and E all adjusted.
Base armor decreased, base attack damage decreased.
W mana restoration increased. E - Playful damage adjusted, mana cost decreased.
Passive damage decreased. E now shows all players how many kegs Gangplank has, keg recharge rate increased.
Attack speed growth increased. W mana cost decreased, slow increased. R damage cap to monsters increased.
Q cooldown decreased, magic damage increased. W range indicator for marked targets added. E damage to minions increased.
Q now refunds 100% of mana and 30% of cooldown upon killing a unit, now deals bonus damage to minions. R bonus damage to minions is replicated on R > Q cast.
Base health regeneration decreased, attack speed increased. Q cooldown decreased early, mana cost decreased, Q tap windup time decreased. E cooldown increased late.
Q base damage increased. E cooldown decreased.
Attack damage growth decreased. Q base damage decreased.
E magic resist shred increased, total shred on two hits increased.
Passive movement speed per stack increased.
Health growth and AD growth increased.
E AP ratio decreased.
E base damage decreased, cooldown increased.
Bonus damage from Ghouls decreased.
Yuumi rework, all abilities adjusted.
Base magic resist decreased. E cooldown decreased late.
See full patchnote

Items you recently played

No change

Other items

Archangel's Staff
Cosmic Drive
Cosmic Drive has been niche and unpopular for a while now. This stat change aims to make this item a more attractive purchase for damage-focused mages.
Plated Steelcaps
Plated Steelcaps will now check for a much wider range of auto attacks so that when you bonk someone with a staff it really will be protected by Steelcaps.
Seraph's Embrace
Seraph's got a breath of new (old?) life with the return of its shield and Ability Power, quickly becoming one of the most powerful mage items. As a result, most of the current meta mid-laners are those who can purchase Archangel's and use it to the fullest. We're doing a small efficiency nerf here to bring the outlier down a bit. However, our longer term goal is to increase mage item satisfaction and the overall power of the class by trimming some power from it’s stronger itemization options while simultaneously buffing its weaker ones.
See full patchnote

Runes you recently played

No change

Other runes

Grasp of the Undying
Healing from runes has crept up over time due to the durability patch last year and other system buffs like the updated tank items from preseason. These changes aim to slightly lower that "invisible" healing not coming from items. Grasp of the Undying has been benefitting fighters more than tanks with the power of its heal, and this change aims to lower the overall power of the heal component and increase the stacking tank stats to make the change feel less painful for its tank users.
Triumph
This Triumph change is meant to be a net nerf that flattens the extremes of the rune leading to slightly more healing when it matters less (high hp) and slightly less healing when it matters more (low hp) with an even breakpoint around the 35% hp mark.
See full patchnote