Patch 14.22 overview
Champions you recently played
No change
Other Champions
R damage decreased.
Armor Growth decreased. E damage decreased.
E damage increased.
Base Health increased.
AD Growth and Mana Growth decreased.
Q and W damage increased.
Base AD and Mana growth decreased.
Passive duration refreshes on structures and deals half damage to structures.
R cooldown increased and damage decreased.
Q damage decreased. E dash speed increased.
E and R cooldowns decreased at lower ranks.
Passive Attack Speed increased.
Armor Growth decreased. Passive heal over time decreased.
Base Move Speed and Health increased. E Sapling Move Speed reworked.
E damage decreased.
Base AD decreased. Base Attack Speed increased.
Base Health increased.
Q damage decreased.
Passive cooldown and refund increased. R shield decreased.
Magic Resist increased. Q damage increased. E cooldown reduced at lower ranks. R Healing increased.
Health Growth decreased.
W damage decreased.
R damage decreased.
W damage increased.
R damage increased.
E and R cooldowns decreased at lower ranks.
Passive Shield increased.
Lots.
Base Mana increased. W cooldown decreased at lower ranks.
Items you recently played
No change
Other items

Opportunity
See Youmuu's Ghostblade.

Statikk Shiv
We're reworking Statikk Shiv in order to resolve some design issues: it required very specific optimizations to maximize, it was a wave clear item that also slowly chipped down opposing champions, and it sneakily supplied a lot of teamfight burst that was hard to appreciate. We're giving this item a more straightforward set of uses while still being a cheap early game wave clear item.

Youmuu's Ghostblade
We're shifting both Opportunity and Youmuu's Ghostblade in ways that, on their surface, appear power neutral. However, players can choose which items they want to buy, so a more focused Opportunity will be better for burstier assassins and a more focused Youmuu's will be better for those who want to roam. We expect both of these items to find a home among various assassins and as always are happy to re-tune any items that aren't viable on anyone.

Yun Tal Wildarrows
We're remaking Yun Tal Wildarrows into the early game auto-attack crit item we promised earlier this year when we removed its pseudo-crit damage. Yun Tal is meant to be purchased in the first slot, but as a piece of a late-game crit ADC build, it starts out weaker than its contemporaries (Essence Reaver, Collector) before scaling and surpassing them in teamfight DPS. As with any significantly updated system, we'll be measuring both its user base and its performance on those users to ensure it has a home in the crit ADC space.