Patch 12.15 overview
Champions you recently played
No change
Other Champions
W energy restoration and maximum energy bonus increased.
Q true damage conversion decreased.
Base attack damage decreased.
W cooldown decreased early, magic damage increased. R ability power scaling increased.
Q, W, and E reactivation energy costs decreased.
Q mana cost decreased at all ranks. R crowd control duration increased.
Passive damage cap against monsters increased.
E cooldown no longer decreases with rank.
Passive bonus attack damage scaling decreased. First Strike bug removed.
R cooldown adjusted, base cast range increased, dash range growth increased, minimum and maximum dash speed increased.
E passive energy refund increased late.
Passive bonus movement speed increased, per-target cooldown decreased. R bonus stats increased early.
Attack damage growth decreased. E cooldown increased at all ranks. R cooldown increased at all ranks.
E cooldown increased at all ranks. R wall duration decreased.
Q cooldown decreased at all ranks, magic damage increased at all ranks.
E energy cost decreased.
Items you recently played
No change
Other items

Divine Sunderer
Now that the dust has settled from the Divine Sunderer changes on patch 12.13 it’s still performing a bit stronger than we’d like it to. We’re opting to decrease the amount of healing this item provides to bring it more in line with other mythic options.

Mercurial Scimitar
Mercurial Scimitar hasn’t been as appealing recently given its role as an important itemization option that provides magic resist, critical strike chance, and a built-in cc removal effect. We’re increasing the benefits that come with this item to make it a little more tempting of an option compared to the other sword items carries can opt for.

Silvermere Dawn
While it’s not quite as weak as Mercurial Scimitar, Silvermere Dawn is also underperforming as a whole. We’re opting to increase its defensive capabilities as well, but not quite as much as its counterpart.