Patch 11.13 overview

Champions you recently played

No change

Other Champions

Passive bonus damage and lethality increased.
W VFX now revealed when in terrain.
E base damage decreased later.
Base health growth increased. Mana regen and mana growth rounded up.
E base shield strength reduced.
W cooldown increased early and now scales; bonus movement speed decreased.
Devour and R swapped and reworked. Passive bonus damage decreased. Q now heals, applies his passive, and scales with his size. E shield duration increased; healing over time increased but takes longer to come into effect. And new VFX all around!
Q healing from minions decreased. E base bonus movement speed, missile speed and zone length increased.
Q base damage per feather-blade and maximum total damage increased.
See full patchnote

Items you recently played

No change

Other items

As mentioned back in May, we're doing an overall pass at movement speed within items and runes. We've adjusted items that have either passively crept up in movement speed (Lich Bane and Trinity Force) or have effects that weaken player expectations of what’s considered a safe range or escape route (Shurelya's and Nimbus Cloak). Most of these changes are expected to be power neutral, but we also threw in tweaks based on whether the item was over- or underperforming. A special note for Stridebreaker… While Stridebreaker's active is an exciting output for many fighters, it heavily weakened the Juggernaut class's primary weakness: mobility. Juggernauts excel once they begin combat on their terms, so an item that allows a Juggernaut to close gaps makes it inherently very powerful, not to mention its damage and ability to be reused. To address this, we’re altering its active to better suit Juggernauts’ needs and boosting it’s stats to amp up their strengths, rather than covering up their weaknesses.
While there are a few strong mages, the class as a whole is weaker than in previous seasons. To remedy this, we’re putting some of their Mythics on the clearance rack to help them reach their first power spike earlier. This won’t solve all their problems, but should be an appreciable boost up. We’ll be keeping a close eye on where these changes land to see if they’re too much, not enough, or just right.
Anathema's Chains
Are you a tank? Is there an annoying enemy on the other team? Boy, do we have an item for you! With Anathema’s Chains, you can select one unlucky foe to be easier prey. Vengeance can be yours, today! On a more serious note, this item gives tanks a unique defensive advantage when sparring against a single target, while also providing offensive CC. This should be especially useful when you’re in a game where you keep encountering the same enemy (or someone you just don’t like).
Divine Sunderer
Divine Sunderer's been overperforming on a number of ranged champs (not just Ezreal, but definitely Ezreal). Before its 11.11 buffs, it was already very strong for these folks, but was an unpopular purchase. Now that it’s on the radar, we’re pulling back on its power pre-11.11 and a little more.
Hullbreaker
Many fighters struggle to convert leads into wins right now, especially through split pushing. Hullbreaker's goal is to give them a strategic purchase where they can opt into a heavy and powerful split pushing strategy at the cost of being isolated from their team. This item should allow for the split pusher to take down towers and whoever comes to stop them. It also gives them a way to push through tanks and towers, similar to how the old Banner of Command worked, except now they have to stick with the minion to continue barreling down the lane.
Moonstone Renewer
Our patch 11.8 adjustments to Moonstone Renewer and Shurelya's Reverie were successful in opening up Mythic item options for Enchanters, but left Moonstone on the weaker side in comparison to Shurelya’s. We're repeating its buff from 11.11 on a smaller scale to nudge Moonstone up to par with Shurelya's, which is also receiving a movement speed nerf this patch.
See full patchnote

Runes you recently played

No change

Other runes

Ghost Poro
Ghost Poro is very, very rarely taken in the Domination Tree's Tracking slot. We’re buffing up this poro to better reward playing the vision game.
Nimbus Cloak
As part of the mobility changes above, we’re pulling back on Nimbus Cloak’s bonus movement speed.
See full patchnote