Patch 12.13 overview
Champions you recently played
No change
Other Champions
E AD scaling increased. R base damage decreased, AP scaling decreased.
Base health, health growth, and base armor increased. Human Form Q damage increased.
Passive heal increased. W magic resistance reduction increased. R now decreases the timer to reenter passive camouflage.
Q fear duration increased. R damage increased.
Q damage increased.
Health regen growth increased. Q snip damage increased, center snip true damage decreased, now deals reduced damage against minions, but bonus damage against low health minions. W bonus armor and MR increased, duration decreased. E bonus on-hit magic damage increased, bonus attack range increased, cooldown increased, cooldown refunded on first basic attack increased. R damage per needle increased, recast conditions adjusted.
Base armor and health growth increased.
Q AD scaling increased. W cooldown decreased at all ranks.
Attack range increased. Q adjusted. W cooldown reduced, mana cost adjusted, damage reduction increased, lingering damage reduction adjusted.
The Joy Unbound
Base health regen and health regen growth decreased. Passive max bonus attack speed increased early. Q mana cost decreased early, increased late.
R damage now scales with AD.
Mid-scope update, all abilities adjusted.
Q damage increased, mana cost decreased, bonus damage to monsters decreased; boulders now stun jungle monsters. R adjusted.
Q cooldown decreased at all ranks, AP ratio increased.
Q bonus movement speed decreased, base damage decreased. W base damage decreased, scaling with bonus health decreased. E damage based on target’s max health decreased, damage cap against non-champions decreased.
Items you recently played
No change
Other items

We’re making some updates to the way the passive of Demonic Embrace and Liandry’s Anguish stack when applied by multiple users.


Assassins are currently doing a balanced amount of damage with lethality items, but the class overall is just a tad weaker than we’d like. We’re taking a non-traditional approach to buffing assassins by adding bonus move speed to their Mythic iItems which should also help discourage bruiser or tank itemizations.


Divine Sunderer
Divine Sunderer is currently doing its job a bit too well. Not only is it helping fighters play into tanks, it’s also helping them play better into everyone in general. With this update, we’re looking to shift Sunderer’s power away from shredding tanks and into a comparatively lower damage/higher sustain option for fighters.

Eclipse