Patch 13.1 overview

Champions you recently played

No change

Other Champions

Passive damage decreased. E increased healing from R decreased. R bonus movement speed decreased.
Base health decreased. Armor growth decreased. E bonus attack damage decreased.
Passive AD scaling decreased. Q bonus AD scaling decreased.
Midscope update. All abilities adjusted. Jax’s midscope update is on the smaller side compared to our previous onces. Overall, we like his simpler gameplay and kit, but we felt there was room to make his ultimate ability more interesting. Additionally, we’ve shifted his AP ratios around to buff up his burstier AP playstyle that’s seen play in the past. All of that said, unfortunately Jax still doesn’t have a real weapon…
Base AD increased. Q (Hammer Form) base damage increased. W (Hammer Form) damage increased.
Base movement speed decreased. Passive base damage decreased. W physical damage decreased.
Health growth increased. Q slow increased. W cooldown decreased.
Base AD decreased, base health decreased. W calculations adjusted, flat armor decreased, armor scaling decreased.
Q mana cost decreased, backstab damage increased. W AD ratio increased.
Base Health increased. Q full charge damage increased.
Q cooldown now decreases with rank. W Blue Card and Red Card AP ratios increased.
Base attack speed and attack speed ratio increased.
Q base damage decreased.
Attack Damage growth decreased. Q base damage decreased.
See full patchnote

Items you recently played

No change

Other items

Archangel's Staff/Seraph's Embrace
While functional, the current version of Seraph's Embrace hasn't been hitting the mark in terms of excitement and impact. With RoA and Catalyst returning, the healing effect has now become redundant. We tested a few iterations of this item in Preseason that didn’t feel quite right leading to the changes being delayed, so we’re excited to have reached a version we’re more confident in for live. We're shifting Archangel’s back towards a high AP scaling item with a defensive option to help mages have a little more room for error in the late game.
Axiom Arc
Axiom Arc is a cool item but really only has one core user in Nocturne (and we love him for it). With a buff aimed at assassins, we hope that more players will be casting more ultimates so they can ultimately complete their anime protagonist arc.
Horizon Focus
Horizon Focus doesn't receive too much attention outside of a few artillery mages… and it's not even that great on them. With enough Ability Power to now match Shadowflame, maybe you'll tell the shopkeeper, "Bring me the Horizon Focus!" To which they'll reply, "That's the spirit!"
Jak'Sho, the Protean
Jak'Sho has landed as a solid core item for tanks, however it’s also been quite potent on fighters. We’re ok with fighters sometimes purchasing the item when they want to lean more into durability over damage. But we don’t think it should dominate all the other Mythic choices they have, and right now it's close to doing just that. We're shifting the ratios on Jak'Sho to better incentivize additional defensive purchases and make it a worse one-stop shop for durability in fighter builds.
Rod of Ages
Rod of Ages is still a bit weak after having its cost buffed and is missing the mark a bit when it comes to that classic RoA experience we all love and remember. We’re shipping some small buffs this patch aimed at the item's immediate power spike as a stat stick while also making the Move Speed more noticeable and effective. We’re also making adjustments to the Eternity passive as it's currently skewing too far towards taking damage (and restoring mana) versus casting spells (and healing).
Winter's Approach
With the avalanche of new and updated Preseason tank items, Winter's Approach has lost its place among the Legendary items (which is a shame because winter finally came). We're reverting some of our nerfs from last year so that Winter's Approach stands out more as the mana/health stacking second item.
See full patchnote

Runes you recently played

No change

Other runes

Legend: Tenacity
In its current state, Legend: Tenacity is a legendary source of Tenacity in the game. Especially when it comes to fighters where it’s the optimal rune in its row when running standard keystones. Currently champions are taking this rune into CC-reliant matchups as a way to avoid Merc Treads and invest into other stats. That, combined with the fact that Legend:Tenacity far surpasses Unflinching in terms of power meant that this rune needed a sizable amount of power removed from it.
See full patchnote