Patch 11.16 overview
Champions you recently played
No change
Other Champions
Passive damage to non-epic monsters decreased.
E cooldown increased later.
Passive damage increased. R bonus damage ratio increased.
W damage increased. R minimum damage ratio increased.
Passive on-hit cooldown reduction removed; cooldown reduction from abilities now flat. Q base damage decreased early; cooldown increased early and decreased later; cost decreased. Q2 initial damage increased. E base shield increased later; bonus movement speed now flat; Defiance now only grants allies bonus movement speed.
W omnivamp decreased.
W cooldown increased. R cooldown increased early.
Passive heal increased. E detonation damage decreased.
Base movement speed increased. E damage ratio per snowball increased.
Q orange smoke VFX removed. R bugfixes.
W damage ratio increased later.
New passive! Mana costs reduced and aura mana refunds removed. R now also hits minions and monsters.
Passive base damage decreased early. Q base heal decreased.
Passive AP to bonus health conversion increased; bonus health to AP conversion increased.
Base attack damage decreased.
Base mana increased. E base damage per mine decreased early and increased later; slow decreased early.
Items you recently played
No change
Other items

Dark Seal
While Dark Seal is meant to be a high-risk, high-reward item, it's become a consistently high-value option for most AP users, even for champions that appreciate the mana on Doran's Ring. We’re pulling back on the stacking pace of the item so that there's more risk involved when opting into Dark Seal.

Redemption
Redemption is being overshadowed by the other Enchanter items and has struggled to find its niche this season. We’re increasing the power and availability of its exciting moments so that it can be more effective in more team fights.