Patch 12.23 overview
Champions you recently played
No change
Other Champions
Health growth increased. Q mana cost increased. W damage increased. E base magic damage increased.
Passive mana restoration increased. W base damage increased. R cooldown now decreases with rank.
All abilities adjusted.
Base health regeneration increased, health growth increased. E adjusted.
Q base shield increased, shield AP scaling decreased. E adjusted.
Passive Shadow Assassin bonus damage increased. E heal AD ratio increased.
Q base damage decreased.
E base damage increased, armor scaling increased, mana cost no longer increases with rank.
Passive heal increased. Q base damage increased, damage to monsters increased.
Passive damage cap against monsters decreased, now only procs when hit by large monsters.
E damage vs marked enemies decreased.
Base mana increased, mana growth increased. Q base damage increased.
Upgraded W bonus damage decreased, AP scaling increased. E AP ratio decreased, cooldown increased. Q bugfix.
Passive AP damage added. Q AP ratio increased, self heal increased. W AP ratio increased. E gray health increased. R AP scaling increased, shield decay adjusted.
Base attack speed reduced. R damage decreased.
Passive cooldown increased. R root duration decreased.
Passive healing increased. Q cooldown decreased, health scaling increased.
All abilities adjusted.
Items you recently played
No change
Other items

Mosstomper
Mosstomper has come out of the gates as one of the stronger jungle companions introduced in Preseason. We’re making a few adjustments to Mosstomper’s current Tenacity bonuses so that enemies have a few more counterplay opportunities.

Ravenous Hydra
We overshot a bit with Hydra’s overall stats, making it a much too efficient item for the gold that it cost. We’re preserving its niche as a rush item for champions that like the AD, but are reducing its AoE damage and pulling out the Ominvamp from stacks that was really pushing this item over the edge.

Sunfire Aegis
With the recent downgrade to Sunfire Aegis we expected tanks to farm less effectively than they could with the Immolate passive. Unfortunately the changes landed a bit weak in 12.22 resulting in tanks opting to just not buy the item which, in turn, resulted in a loss of farm for top lane tanks (jungle tanks made out alright though thanks to the companions). We still want Sunfire to be a useful tool for tanks as a first or second item, but not mandatory. So this patch we’re addressing these issues by buffing the tanks whose ability to farm was impacted most and increasing the state efficiency of Sunfire so that it's a more reliable tank damage option.