Patch 14.14 overview
Champions you recently played
No change
Other Champions
Binding Eclipse, Sentry, and Onslaught damage increased.
Base AD increased. Q initial mana cost increased, sustained mana cost adjusted. W base range increased. E mana cost decreased, slowing logic adjusted. R damage increased.
Base attack range decreased. True form attack range adjusted to remain neutral.
E cooldown increased, damage decreased.
Q base damage increased. E base damage increased.
Recommended skill ordering updated. Base health decreased.
Q is now blocked by abilities that block projectiles
Health growth increased. W duration decreased, healing increased, cooldown decreased. E cooldown adjusted.
AD growth decreased. Passive attack speed increased. R cooldown reduction for Q decreased.
E cooldown increased early.
Cannon form Q damage increased.
Q bonus attack speed decreased, damage decreased.
Passive healing against successive champions reduced. E damage decreased.
Passive damage decreased. Q cooldown decreased, range increased, now refund half of mana cost when hitting an enemy. W recast range increased, now slower when following distant targets. E shield strength adjusted.
W damage decreased. E damage decreased. AD ratios increased
Q base damage decreased, minion damage modifier adjusted, minion last hitting logic improved.
W damage increased.
Q base damage increased.
Base mana increased. Q mana cost added, attack speed decreased. W mana cost decreased.
Q damage increased. E cooldown reduction per enemy hit increased.
Passive plant damage adjusted, bonus damage to monsters decreased early.
Items you recently played
No change
Other items

Warmog's Armor
Support champions are purchasing Warmog's first and hitting the bonus health threshold through a combination of the support quest item (200 hp), the scaling health stat shard, and sometimes Overgrowth. The 1000 warmogs hp + 200 support quest hp + runes is meeting the 1300 bonus health requirement a little too easily and we'd rather supports weren't rushing this item and unlocking its passive in this way.
Runes you recently played
No change
Other runes

Absorb Life
We intended for Absorb Life to primarily be about recouping health later in the game, but right now it stalls out the laning phase with a bit too much regeneration. So, we're nerfing the early sustain by as much as 50%, with some compensation by pushing some power into the late game.