Patch 14.13 overview
Champions you recently played
No change
Other Champions
Passive mana regeneration reduced. E damage decreased.
E slow formula adjusted.
Passive heal reduced.
E bonus armor increased.
Base Attack Damage reduced. W minimum non-champ damage and non champ execute threshold removed. W non-champion damage cap reduced. R cooldown increased.
Q Damage reduced.
Base health reduced.
Health Growth increased. W shield increased at lower ranks.
Q damage increased. W cooldown reduced at lower ranks.
Base AD increased. W damage lock out, move speed delay decreased. W initial and max bonus move speed increased.
Base AD increased.
W minion/monster damage increased.
Q mana cost increased. Q max health damage reduced.
Q bonus monster damage reduced.
Base AD and AS growth decreased. Passive reworked. W damage and basic ability refund increased. W cast lockout on Q increased.
E cooldown reduced. E damage increased.
Passive formula reworked to scale off level instead of R ranks.
Items you recently played
No change
Other items

Opportunity
Opportunity currently has only one core melee user and is otherwise the optimal AD caster item for most physical ranged champions. In order to promote more choice inside of items, we're nerfing the lethality on ranged champions and buffing its move speed, which should help more melee champions decide to pick it up.
Runes you recently played
No change
Other runes

Dark Harvest
We're changing Dark Harvest and Electrocute this patch with the goal of making them have more defined roles. For Electrocute, we want this to be the more reliable and early game focused rune, picked for lane dominance in order to start your game off right. For Dark Harvest, we want it to be the riskier cousin to Electrocute. You'll have to get your opponent low without a keystone to help you, but if you can do so reliably, it'll outpace Electrocute by the late game. As Dark Harvest currently has a decent number of users in the jungle, we're hoping the level scaling vs. stack scaling ends up being roughly power neutral, while the baseline cooldown buff is meant to attract laners, as very few solo laners currently take the rune.

Electrocute