Patch 13.17 overview
Champions you recently played
No change
Other Champions
Passive damage type adjusted to magic damage. W damage type adjusted to magic damage.
Health growth increased, armor growth increased, attack damage growth decreased.
Base health and magic resistance increased, base attack speed and attack speed ratio decreased. Passive shield value adjusted. W mana cost decreased, bonus attack speed decreased. E AD ratio increased, mana cost decreased, bonus damage to non-champions removed. R passive damage increased.
Passive bonus magic damage and healing on basic attacks increased. E stun duration increased.
Mega Gnar Q base damage increased. Mega Gnar W base damage increased.
Base mana, base mana regeneration, and mana regeneration growth increased, mana growth decreased. Q mana cost decreased. W mana cost decreased, omnivamp decreased.
W AD ratio decreased.
Q AD ratio decreased.
E slow and percent missing health damage decreased.
Base mana regeneration increased. Passive damage increased. Q cooldown now decreased with rank. E base damage decreased.
Base health decreased. Passive cooldown increased, packmates now take bonus damage from melee attacks. Q damage and heal decreased. E damage decreased.
Health growth increased. W base damage increased.
Health growth increased. Q base damage decreased. E base damage decreased.
Base health increased.
Attack range increased. Attack damage decreased
Q damage increased.
Q base damage increased. W cooldown decreased.
Passive shield health scaling increased. W cooldown reduction increased. E cooldown decreased. R damage decreased.
Base mana regeneration decreased. Passive cooldown refunded on unit kill increased. W mana cost increased.
Passive heal adjusted.
Base health regeneration increased. Magic resistance reduction increased.
Items you recently played
No change
Other items

Bloodthirster
Bloodthirster is just slightly over-performing as a greedy purchase for winning players. It's proven to be in pretty solid shape for an item and we're happy that players can't easily stack two shields in the same build, but it just needs a small tuning pass. The rule update here aligns it with Absolute Focus, which is nice for consistency's sake so that these effects both leave and return at the same time.

Duskblade of Draktharr
Our goals for Duskblade this patch are to make the passive the same as other untargetable effects (minus the tower blocking) which should help make Duskblade untargetability interactions a bit more intuitive for players. We’re also removing the damage immunity from the passive as we believe that if you have a kill confirmed with something like Ignite, you should still get that kill and it should not be denied by Duskblade.

Evenshroud
Evenshroud is a consistently over-performing support tank mythic and is so strong, we've seen it getting poached cross-class. Its price, stat line, and build path all match Locket, so by process of elimination that means its unique passive must be the overpowered part! Eureka!

Goredrinker
Goredrinker is meant to be a heavy fighter item where durability is its primary output. This should be the go-to item for fighters whose goal is to live as long as possible, so raising its slot efficiency and durability should help do that.

Immortal Shieldbow
Shieldbow is a little weak in its current state, but we're really happy with cutting it off from being a good first item purchase as it quickly makes champion interaction in lane less meaningful. But if players want to buy it second, it means delaying a high-value option like Infinity Edge, Galeforce, or Quickblades, which is a meaningful opportunity cost. We're comfortable with players making that trade-off decision, so we're amping up the early shield value to make it more enticing a bit sooner. Overall, we’re happy if players more equally consider Shieldbow or Bloodthirster as their crit-lifesteal item of choice.

Spear of Shojin
In this patch, our goal is to make Spear of Shojin a solid middleweight fighter item. Its stat efficiency is receiving a significant buff to open it up to more users, and its unique passive is being heavily buffed before four items. We expect some champions like Hecarim and Jax to be very pleased with this buff and some new champions to take notice. We’ll follow up as needed on any individual balance outliers, but we believe a world where more fighters buy items with 500 HP on them makes for a healthier game overall.

Statikk Shiv
In 13.10, the goal behind Statikk Shiv’s AP ratio was to create another hybrid item that would suit champions who wanted to auto-attack and also had AP scaling, somewhat similar to Nashor’s Tooth and the Rageblade of old. For many hybrid-building champions (Kai’Sa, Varus), this ended up being pretty reasonable. However, LeBlanc has made it her go-to item, even after nerfing its interaction with Night Harvester, so Shiv’s synergy with AP builds has to be reduced a bit further.

Stridebreaker
This item is actually quite strong. but doesn't have a lot of core users that are able to use it effectively in its current state. The light buff here gives it more damage but less durability than Goredrinker, though solidly more durability than Trinity Force as an attack speed option.