Patch 11.6 overview
Champions you recently played
No change
Other Champions
Base health decreased and health growth increased. Passive energy restore removed. Q cost increased early and decreased later; bonus damage removed. W now increases Akali’s maximum energy. E total damage increased; first hit damage ratio decreased; second hit damage ratio increased. R first dash now deals magic damage and has increased later scaling with AP.
W bonus base damage decreased.
Q base damage decreased later.
Q base damage decreased later.
W cost decreased later.
R cooldown increased.
E cooldown now decreases.
R bonus health decreased later.
Passive Unshackled bonus attack speed increased. W cooldown, cost, and heal ratio decreased.
W on-hit damage effectiveness decreased.
W healing from monsters is no longer halved. E capped damage now flat.
Items you recently played
No change
Other items
The amount of systemic healing—or healing from runes and items—is still trending high, so we’re shifting some of the power from burst healing into other areas.

Ironspike Whip
Strangely, Stridebreaker had a longer cooldown than Ironspike, so we’re rectifying that. We’re also bringing down its cost to account for its power loss.

Liandry's Anguish
We’re aiming to open up more potential AP Mythics by making Liandry and Luden’s more usable across mages. These changes should entice burst mages to pick it up when facing tanky team comps.

Luden's Tempest
Like Liandry’s above, we’re adding another AP Mythic to the mix. This should be a better option for mages who deal damage over time.

Rabadon's Deathcap
Looking to make Rabadon’s a more snug and budget-friendly fit as a third purchase.

Seeker's Armguard
Seeker's Armguard and Verdant Barrier have been doing their job a bit too well, keeping AP scaling champs too safe as the laning phase progresses, which masks their intended weaknesses and contributes to a particularly dull meta. We’re adjusting the strength of these mid-tier items, while retaining the power level of the Legendary items they build into (Zhonya’s Hourglass and Banshee’s Veil).

Shurelya's Battlesong
By the numbers, Moonstone Renewer has been the dominating choice among enchanters, so we're buffing Battlesong to be an even catchier tune than it already is.

Stridebreaker
It’s time for Stridebreaker to take a break.

Sunfire Aegis
Now that players are starting to realize other tank Mythics are reasonable options, we feel comfortable giving back some of Sunfire’s oomph, considering it has been the worst performing item among its peers for a while.

Verdant Barrier
Seek up to Seeker’s! Like the above, we’re nudging down Verdant’s power while keeping its final item strength.

Void Staff
With a strong passive and low cost, we’re making it worse as an early rush item.
Runes you recently played
No change
Other runes

Fleet Footwork
Although useful on a number of champions, this rune is a bit too generous with its sustain for AP champions, so we’re targeting that.

Ravenous Hunter
Another change under the umbrella of healing adjustments: Ravenous has been standing out as a strong rune of choice for secured sustain, so we’re giving it a tap down.