Patch 13.10 overview
Champions you recently played
No change
Other Champions
Passive AP ratio added to damage, shield decreased. Q AP ratio added to bonus movement speed.
E AP ratios added to slow and damage.
W AP ratio added. E AP ratio added.
Q damage to monsters increased. W damage to monsters increased. R AP ratio increased.
Q AP ratio added.
Items you recently played
No change
Other items

Ceaseless Hunger
Ornn upgraded version of Goredrinker.

Divine Sunderer
We’re nerfing Sunderer to be less of a Tank counter especially in lane, and ideally less of a general pick up because it’s simply strong.

Dreamshatter
Ornn upgraded version of Stridebreaker.

Fimbulwinter
In this patch we’re giving Fimbulwinter a quality of life buff by removing the mana requirement from the shield. The shield originally drained mana when it activated because we were worried that the item needed a limiter. After seeing the state of the item on live for a while, we believe it no longer needs that limiter to keep the item in check.

Force of Nature
This item is simply too strong as a single item resist purchase as it can give over 50% total damage reduction by itself. We’re aiming to reduce its overall value and particularly reduce how effective it is against a single mage. Dissipate should not be activated by a single burst mage combo.

Goredrinker
Goredrinker is already reasonably powerful, but it’s still lagging behind Sunderer, so we’re giving it some light buffs to bring it up to par. We’re adjusting the gold cost specifically to reduce how directly comparable these items are to each other.

Hullbreaker
Hullbreaker is a mostly unused item that is sitting alone on the shop keeper’s shelf unless a stray Yorick decides to pick it up. We’re trying a light reshape and significant buff to the item while avoiding making it a first rush item again.

Infinity Force
Ornn upgraded version of Trinity Force.

Lord Dominik's Regards
Lord Dominik’s now multiplies magic damage through its passive effect, which just makes it feel a bit better for crit users who happen to have some magic damage on their kits or items. LD sends his regards.

Lost Chapter
We’re aiming to help Mages with an earlier power spike in their laning phase to keep up with the opposition in solo queue. We want to acknowledge some risk to this change given Mages already tend to be the top performers in pro play, so we’ll be keeping an eye out.

Maw of Malmortius
Mages have options to play around Maw of Malmortius, but it should be a bit easier to wait out the shield and we want to give opponents a longer window to play around this item once the shield has triggered.

Rabadon's Deathcap
Deathcap is currently a bit underpowered despite it being such a key item for Mage satisfaction. Mages should feel like this is a very powerful choice in most games that go long, and sometimes even in relatively short games when they’re doing well, so we’re making this hat just a tad more magical for its users.

Sterak's Gage
Sterak's Gage should be an essential item for Juggernauts and other Fighter front-liners, and it has struggled to fill that role since the item update. We’re adding back one of the properties that was cut from the item to make it feel like more of a complete purchase.

Stridebreaker
Buffing Stridebreaker up to Sunderer's power level (which wasn’t at 9000 btw).

Trinity Force
We’re buffing Trinity Force to better match Sunderer, and adding a QOL buff to Threefold Strikes to match Conqueror’s duration and limit how many things you have to track. The trigger conditions aren't quite the same, but they should line up fairly often now.