Patch 11.4 overview
Champions you recently played
No change
Other Champions
Base health increased. E base damage increased later.
R cooldown decreased.
Base damage growth and attack speed growth increased.
W cooldown increased.
Passive mark damage increased.
Base health increased.
Q base damage per missile, maximum single-target damage, and maximum evolved single-target damage decreased.
R on-hit damage ratio now scales; damage per knife increased.
Q cooldown decreased.
Q non-champion base healing decreased later; enhanced non-champion base healing decreased later.
Passive bonus damage ratio decreased early and now scales. Q damage ratio decreased early and now scales. W duration decreased. E targeting adjusted; dash speed decreased.
Base health and health growth decreased.
Q movement speed increased. W base heal increased.
W cooldown now scales; bonus damage ratio increased.
Base damage increased.
W on-hit damage effectiveness increased.
W empowered bonus damage based on Q channel time increased.
Q cost decreased. R cooldown decreased later.
Items you recently played
No change
Other items
Grievous Wounds Items
While Grievous Wounds are meant to be a reactive purchase, they are performing below expectations. Buffing their stats a bit so that the tradeoff between other Legendary items is less sharp.

Guinsoo's Rageblade
Guinsoo's has fallen behind crit itemization for a bunch of champions who historically had more choice here. Giving it a slight bump so it can be a more meaningful consideration.
Mage Items
We’re changing a couple of the under-purchased mage items so they have more opportunities to shine. Cosmic Drive's passive is now more accessible, while Everfrost now has a new build path and a few small buffs.

Moonstone Renewer
Moonstone is crowding out choice and generally overperforming, especially when purchased very early and starts snowballing. We’re reducing some of its early healing power.