Patch 11.17 overview
Champions you recently played
No change
Other Champions
E base damage decreased late; AD ratio increased. Akshan can no longer revive teammates when he's dead. R cooldown upon cancellation decreased.
Q now has 2 charges. W damage increased early; decreased late. R stun duration no longer scales. Health and armor growth decreased.
Passive damage against monsters increased.
R cooldown decreased.
Q now counts as a ranged basic attack. E scales better with crit. Barrel recharge time increased but max charges now increase with rank.
Q mana cost increased.
Q healing decreased.
Assassin Kayn passive damage decreased.
W bonus resistances decreased.
Base attack damage increased. Q mana cost decreased.
Base attack damage decreased. Lucian now gains on-hit damage when buffed by allies. R bullets now scale with crit chance rather than R rank.
Base health increased. W mana cost decreased late.
Critical Strike Damage penalty reduced. Soul drop rate increased.
E on-hit damage increased.
Attack range reduced. Base healing on possession reduced; scaling increased. Q damage multiplier from crit chance increased. E camo radius increased. R slow duration decreased.
Q cast time now decreases with attack speed. R damage increased.
Q ratio increased. E ratio decreased. R cooldown increased late.
Items you recently played
No change
Other items

Divine Sunderer
Divine Sunderer has been the go-to choice for fighters all across the spectrum, and even some marksmen. We're looking to nerf its generic power to let its more aggressive item competitors outshine it when they're supposed to.

Hullbreaker
While Hullbreaker is a strong early rush on a few champions, its opportunity cost is too large to be a great choice compared to other Legendary fighter items that have more generic value. We're giving it a bit of beef so that players feel a bit more inclined to go on a raiding party.

Serpent's Fang
Rather than being a situational item against shield-heavy enemies, Serpent's Fang has become a staple in the second item slot for physical assassins. We want to preserve its low gold cost so that it's still an accessible situational pickup, but with stats that are more proportional.

Wit's End
Wit's End has become a powerful early rush item for a variety of attack speed champions. While it's good to offer early attack speed options, Wit's End often becomes the best choice regardless of how much magic damage the enemy team has. We're reshaping its damage scaling so that it's just as powerful late but isn't only being picked up for its early damage value.

Youmuu's Ghostblade
Youmuu's went from being a beloved aggressive pick to an underutilized niche item. We nerfed its generic power last season to give room for other situational items, but we're seeing now that we went a little too far. AD assassins have been yearning for a good general item rather than defaulting to counter pick-ups like Serpent's Fang. So, *drumroll please*... we're reverting the patch 10.23 changes and welcoming back 2020’s Youmuu's Ghostblade!
Runes you recently played
No change
Other runes

Fleet Footwork
Fleet Footwork just hasn't been a very good pick for marksmen. Rather than a straight buff to make it more viable, we're increasing healing against champions for everyone and reducing healing against minions depending on attack type to avoid too much power in lane sustain. Healing against minions for melee is getting reduced more than ranged because melee champions have already been using it very effectively for that very reason, making this an overall buff for ranged and closer to neutral for melee.