Patch 11.14 overview
Champions you recently played
No change
Other Champions
Q can no longer be cast when dashing with E. R base recast damage decreased.
Passive Noxian Might bonus attack damage increased. E cooldown decreased.
Base attack speed increased. Passive health regen now scales; cooldown increased early. Q now heals more when it hits a monster. E now swats small monsters and does more damage to monsters.
Q bonus movement speed increased. R damage from target’s missing health increased.
Base attack damage increased.
Base movement speed increased.
Base health and magic resist decreased; health growth increased. Passive max stacks decreased, bonus attack speed per stack decreased early but increased later; empowered damage decreased. Q bonus damage to minions now scales with champion level. W damage reduction now works against magic damage; maximum damage increased. E can no longer be recast while CC'd. R has a new passive.
E base shield increased later.
Base attack damage decreased.
Base health regen decreased; armor increased. Passive damage increased and now heals. Q cost increased; max stacks decreased; bonus movement speed per stack decreased and lasts longer; cooldown now scales; base damage increased. W damage increased. E cooldown increased; slow is now flat; damage increased. R damage ratio increased; sleep duration decreased; slow decreased and no longer increases over the duration.
Base health reduced. Q damage ratio decreased.
Passive damage decreased against minions.
Q1 base damage increased, Q2 base damage increased later.
Q damage increased.
Base health and movement speed reduced.
Passive bonus damage now scales. Q now deals Passive damage to enemy champions; heal scaling updated. W cooldown refund bugfix; cooldown and mana cost refund increased. R base shield increased early; ally self slow decreased early.
Q cost decreased. E cost decreased.
W cooldown increased later.
Base mana reduced.
Items you recently played
No change
Other items

Dead Man's Plate
Dead Man's Plate’s changes from last patch led to a win rate drop for tanks since it lost movement speed and gained damage-scaling. To offset, we’re upping its armor to give tanks more tank to tank.

Stridebreaker
Stridebreaker landed strong after its change last patch. One of our goals for the item was to give fighters a way to stick to a target for a period of time, but they don’t need to bring their unlucky foe to a complete standstill to do that. So we’re toning down how much it can slow, but keeping its slow over time. Also, we did an oopsie—the changes also caused Stridebreaker to lose 5 AD on completion. That’s fixed now.