Patch 11.21 overview

Champions you recently played

No change

Other Champions

E damage decreased.
E bonus armor decreased.
Passive attack speed increased. E range increased. R cooldown decreased.
E mana restore reduced early and scales more with rank.
Base attack speed per level increased. Passive mark duration adjusted. E damage increased. R cooldown decreased.
Base mana reduced. W mana cost increased.
W bonus attack speed decreased late.
W shield increased.
Q cooldown decreased; blind duration increased; missile speed increased.
Q damage ratio increased. W self-slow decreased. R crit ratio increased.
Base move speed increased. Q cooldown decreased late.
See full patchnote

Items you recently played

No change

Other items

Goredrinker
At its core, Goredrinker is supposed to be a sustain Mythic that lets fighters outlast their enemies with well-timed Thirsting Slashes. While wanting to sustain through a fight isn't unique to fighters, it's a big part of their class identity: They have the best tools to stay on the offensive at low health (ex. the dream Illaoi ult that lets her turn a 1v5). At the same time, this is a risky niche to fill: Two of our bigger rough patches since the item update have been damage and healing, and Goredrinker offers both. We've seen this risk play out over the course of the season, with Goredrinker becoming the dominant Mythic pick for fighters due to offering the best sustain without making sufficient tradeoffs on the damage front. As further evidence,assassins have been taking Goredrinker over their own Mythics. Assassins are designed to kill quickly, so they shouldn't be valuing an item that indexes so much into sustain and strength at low health. Between its 1.0 AD ratio and its heal, Goredrinker's active is just too valuable as another button in assassin combos that also lets them shrug off any damage they take while eviscerating their target.In order to move Goredrinker back into its sustain niche, we're removing its low-health bonus AD (to nerf damage for fighters) and weakening Thirsting Slash's AD scaling (to nerf damage for assassins). At the same time, we don't want Goredrinker to become a bad pick for fighters, so we're giving it omnivamp to make sure it still lives up to its identity as their sustain Mythic.
Ironspike Whip
We’re adjusting Ironspike Whip's active to match Goredrinker's reduced offensive capabilities.
Stridebreaker
We’re also adjusting Stridebreaker's active to match the damage changes to Goredrinker and Ironspike Whip, but it's also getting an AD boost to compensate since it doesn't need a nerf right now.
See full patchnote

Runes you recently played

No change

Other runes

Conqueror
We're seeing a broad range of champions pick Conqueror even in situations that don't match its purpose: extended all-ins. We're honing in on that identity and giving it a nerf.
Guardian
Guardian's been overperforming in the support role and crowding out other keystones, so we're tuning it down.
Health Shard
The health shard is a niche stat that doesn't get a lot of love right now. It's generally useful when you don't expect much of a threat in lane (since armor or magic resist shards would be more useful against specific matchups). It's not getting picked much even in these cases, so we're upping its numbers to make it more desirable.
Ingenious Hunter
At the beginning of the season, we updated Ingenious Hunter to work not only on item actives and trinkets, but also on item passives like Guardian Angel and Sterak's Gage. It was slightly nerfed to compensate and has been weak ever since, so we're giving it a buff to compete with the other Hunter options.
Ravenous Hunter
Ravenous Hunter is one of the most popular minor runes in the game. It's crowding out other choices, especially in bot lane, so we're nerfing it a bit.
See full patchnote