Patch 13.11 overview

Champions you recently played

No change

Other Champions

Q base damage decreased.
W damage decreased.
Passive bonus AD decreased.
E mana cost increased, magic damage AP ratio decreased.
Q cooldown decreased. W summon range increased, AP ratio increased.
Q follow up adjusted, cast range increased, now refunds cooldown when used on non-Epic monsters. W adjusted, now gives allies bonus on-hit damage, vision from spawn duration increased, brush despawn conditions changed. E shield now refreshes if no enemies were hit by the detonation. Daisy stats adjusted, Slam! Damage increased.
Attack speed growth decreased.
Base health increased, health regeneration increased, attack damage decreased. Passive vision interaction adjusted, on-hit damage increased. Q damage increased. E cooldown decreased, damage adjusted.
Passive refresh rate increased, heal increased. Q (Unburrowed) cooldown now decreases with rank, buff duration decreased, attacks refresh buff duration, buff no longer ends prematurely when underground, (Burrowed) vision duration increased. W adjusted.
Midscope, all abilities (except ultimate) adjusted.
E cooldown decreased. R cooldown decreased, magic damage increased.
W cooldown decreased, no longer decreases with rank.
See full patchnote

Items you recently played

No change

Other items

Ardent Censer
Ardent Censer is currently the highest winrate second item purchase for enchanter supports which goes against our goals of promoting support item diversity. We’re tuning down some numbers to keep it in line with Staff of Flowing Water to avoid one becoming clearly better than the other.
Duskblade of Drakkthar
Duskblade has been overshadowed by its purpler sibling. Duskblade is meant to be the more damage-heavy counterpart to Ghostblade in longer fights with enemies getting low, but simply lacks the punch compared to the other options. With these changes we're buffing the passive amp so that it's a more viable damage option. We're also looking at if the Mythic Passives are in a healthy place, but for now we're staying with the small buff to Duskblade and a big nerf to Ghostblade.
Echoes of Helia
Echoes of Helia is too strong at healing, no way around it. We envision Echoes as an offensive enchanter item that excels in skirmishes, but right now it's just performing too well, especially when it comes to healing (which starts to get into Moonstone’s niche). Going forward we’ll be keeping an eye on this item’s healing outputs, but will mainly be focusing on crafting it into a support damage item option.
Galeforce
Despite popular opinion heading into the patch, it turns out Galeforce is indeed strong, even with the opportunity cost of Infinity Edge and Navori Quickblades. We're walking back some of the preemptive buffs it got heading into 13.10, specifically targeting its strongest synergies in Yasuo and Yone, where the item far exceeds their other options.
Kraken Slayer
Crit marksmen are dealing too much damage damage in long engagements, so we're switching Kraken Slayer to deal physical damage instead of magic. Because champions all have more armor than magic resist, this necessitates increasing its numbers just to keep it power-neutral. In addition, we're looking to buff Kraken Slayer slightly. Now Kraken will deal more damage to minions in all contexts and typically deal more damage to champions after building some form of armor penetration. Otherwise, the numbers should be pretty similar against most targets. One final note: Because more of its damage is coming from base damage, low-AD builds like Rageblade on-hit builds are even more buffed here, where the item is severely underperforming.
Moonstone Renewer
Moonstone Renewer is weaker compared to the other Support Mythic item options, so we want to bring it more in line so it feels like a choice worth making. We’re planning to do this by doubling up on healing in order to make it a more useful tool for the champions looking to buy this item, namely, healers. We also fixed a bug for Moonstone that was not visually reflecting the chain and another where the AOE shield was not functioning properly.
Navori Quickblades
Quickblades has fallen pretty far behind its crit brethren in recent times. The item doesn't need more ability haste than it already has, and overall the Marksman class is about dealing extra damage in the first place, so we're shifting some of its ability haste into attack damage to better fit this role.
Runaan's Hurricane
Hurricane’s a bit overtuned after the added extra power last patch, despite the small increase in gold cost. We’re tapping down the on-hit damage which should help keep crit Marksmen from dealing too much magic damage.
Statikk Shiv
Shiv launched a bit underpowered. Its gold efficiency is in a reasonable spot, so we're amping up its more unique aspects. While we've seen some mages like Veigar try this item out, it doesn't appear to be too powerful in their hands, so we’re leaving the AP ratio in place.
Stormrazor
Stormrazor came out of the Midseason gates swinging, landing a bit too strong. It's overly gold efficient and is contributing a bit too much burst. We're aware that Kai'Sa currently relies on Stormrazor in order to access Q evolutions easily and we'll be looking at this facet of hers in the near future.
Youmuu's Ghostblade
Of all the new items in patch 13.10, Ghostblade was a clear winner. We want Ghostblade to be the ideal item for roaming around the map with a small bump in damage for one big initial burst. It's currently giving way too much damage way too often, so we're lowering the bonus Lethality and slowing down how fast the stacks accumulate. This should keep Ghostblade as the speedy item option, but should limit how often it's giving tons of damage to its users.
Youmuu's Wake
Ornn item upgrade for Youmuu’s Ghostblade.
See full patchnote

Runes you recently played

No change

Other runes

No change
See full patchnote