Patch 12.20 overview

Champions you recently played

No change

Other Champions

Passive heal decreased.
E duration increased.
Base AD decreased, base attack speed decreased. Passive shield adjusted. W damage to monsters increased. E damage to champions decreased.
Human form Q range adjusted.
Q bonus damage to marked targets increased. W charm duration increased.
Q base damage increased.
W mana restoration increased. R bonus magic resist and armor now scales with bonus attack damage.
E bonus attack speed adjusted.
Passive healing based on maximum health decreased. R cooldown increased late.
W self slow removed. R dash speed increased.
Base magic resist decreased. Passive health regeneration decreased early, right punch AD ratio increased.
R AD ratio increased.
Q base damage increased.
See full patchnote

Items you recently played

No change

Other items

Demonic Embrace
Demonic Embrace is functioning well for AP bruisers and ranged Damage over time champions, but it's performing too well on full tanks like Zac, Amumu, and Udyr to name a few. We're skewing its power to be more AP heavy so that it’s roughly the same on primary users and slightly nerfed for pure tank users.
Frozen Heart
Frozen Heart has been a strong tank item for the majority of the season, however it's recently popped up as an early rush item on non-tanks. We're reducing its base damage reduction to make it better synergize with tanks, and upping the gold cost so non-tanks will have to delay their damage items longer if they want to build it.
Mortal Reminder
While we've buffed Mortal Reminder to be a better Grievous Wounds item, it still competes directly with Phantom Dancer in terms of stats for ADC's weighing their options. We're emphasizing its AD component more so it can stand out against Phantom Dancer’s attack speed and move speed offerings.
Sterak's Gage
Sterak's has fallen behind Death's Dance as a preferred juggernaut/fighter item since champions aren't as worried about getting immediately burst down. We're buffing this item to make it more relevant to juggernauts so that it will still be taken into consideration when deciding on their itemizations.
See full patchnote

Runes you recently played

No change

Other runes

Lethal Tempo
Players in higher skill brackets are getting significantly more value out of the attack range increase to the point that it's warping the meta to an unhealthy degree. This keystone is primarily meant to be an attack speed rune, so we're bringing its range down.
See full patchnote