Patch 11.11 overview
Champions you recently played
No change
Other Champions
Q cost decreased.
Spider Form on-hit damage ratio decreased.
Base health regen growth and armor increased.
Base AD growth increased.
Q bonus AD damage ratio increased. E damage ratio increased.
E cooldown increased.
W base damage decreased.
Q damage ratio decreased.
W damage against non-epic monsters decreased.
E now deals increased damage against monsters.
W bonus movement speed decreased.
Passive on-hit damage cap against monsters decreased.
Base health growth increased.
Passive bonus attack range decreased. Q now scales with lethality. E now scales with AP when camouflaged. R damage ratio increased.
W base self and ally shields increased.
W damage ratio decreased. E AP damage ratio decreased.
E cooldown now scales.
W cooldown decreased.
W modified damage ratio decreased later.
Items you recently played
No change
Other items
We want players to feel empowered to make meaningful item choices each game. Right now, there are two trends that are limiting early game decision-making for tanks in top lane: purchasing Thornmail as a second item, and purchasing Bramble Vest without completing Thornmail. This routine highlights the problem of Bramble Vest and Thornmail being used as generalist items, rather than their intended purpose of being picked up to face high-healing enemies. These changes are intended to give these items more clearly defined roles in the power they provide for top lane tanks. One more thing: You may notice that we gave Frozen Heart a less generic stat line than other tank items. This is intentional, since it has other unique outputs. We’re also giving it a larger base value on Rock Solid than other items since it has less innate max health scaling. Altogether, it remains a source of high ability haste and mana, and is now clearly an anti-attacker item.

Black Cleaver
Even with our changes to Black Cleaver’s functionality in patch 11.5, it hasn’t been a popular pick this season. We’re sharpening one of its unique points to better compete with its alternatives.

Divine Sunderer
Sunderer has been feeling more mediocre than divine. Fighters are finding more success with Trinity Force and tank Mythics, so we’re giving Sunderer a much needed bump up.

Frostfire Gauntlet
As mentioned above, we’re tapping down Senna’s favorite Mythic. Ranged users can more easily and repeatedly land Frostfire’s slow, so we’re bringing down its power for them slightly.

Moonstone Renewer
The Moonstone buff in patch 11.9 was not enough. We’re increasing its healing and shielding power which should boost its strength for all Enchanters.

Serpent's Fang
While Serpent's Fang's primary users are physical assassins, its power for ranged users feels underwhelming. We're reducing the gap between melee and ranged shield reduction to make it an option for countering high-shield enemies, even without assassins on your side.
Staff of Flowing Water
Staff of Flowing Water’s 11.8 nerf left it in a weak state in comparison to its competitors, and it could use some oomph. We’re putting power into its shared AP buff to ensure that it’s succeeding in situations where it’s the right item for the job (you know, when you actually have a strong AP teammate to buff).
Runes you recently played
No change
Other runes

Biscuit Delivery
Biscuit Delivery has become a staple in Pro play, both in lane and in the jungle. These tasty snacks were intended to aid lane sustain, rather than being sold back to the shop for a pretty penny. Putting those unused biscuits on discount.

Hail of Blades
Hail of Blades has risen in prominence among marksmen, providing quick trades with a high uptime compared to other runes. We’re sharpening its intended weakness as a front-loaded skirmish tool by increasing its cooldown.