Patch 14.12 overview
Champions you recently played
No change
Other Champions
Health regeneration growth decreased, armor growth increased. E healing decreased, no longer increased during World Ender. R increased healing increased.
E damage decreased.
Passive damage decreased. E damage decreased.
Passive damage decreased.
Base health decreased. Passive shield duration increased.
Base AD decreased, Attack Speed growth increased. Q damage increased, cooldown decreased. E damage decreased, Armor and MR shred cap decreased, mana cost increased.
AD growth increased. Q damage increased. R damage increased.
E (Inspire) shield value increased, bonus movement speed duration increased. E (Defiance) bonus shield value increased, bonus movement speed duration increased.
Q bonus damage to monsters decreased. W initial damage reduction decreased, cooldown increased.
Packmates AD increased. Q execute and heal conditions changed, cooldown reduced early.
Health regeneration increased, armor growth increased.
Q bonus attack speed decreased. W damage decreased.
Base health decreased, health growth increased. Passive damage adjusted.
Q cast time now scales with attack speed.
Q bonus attack damage decreased. E damage decreased.
AD growth decreased. Q damage decreased. W mana cost increased, mana restored from Blue Card increased.
Q2 now works on towers. Arcane trailer just dropped. Viktor gets a QoL buff to celebrate.
W health cost decreased, healing increased, damage increased.
Recommended Runes updated. Base armor increased.
E cooldown decreased. R heal per hit increased.
Items you recently played
No change
Other items

Lord Dominik's Regards
Similar to Statikk Shiv changes down below, we're making LDR's build path a little smoother since we generally like when items have smooth build paths.

Noonquiver
We've taken a pretty firm stance on keeping Epic item gold efficiency under control and Noonquiver slipped through the cracks in 14.10, so we're bringing that back in line this patch.

Scout's Slingshot
Scout's Slingshot is currently one of the weakest Epic items in the game, so we're making some adjustments to make it nicer to purchase while still charging a fair price for its unique effect.

Serylda's Grudge
With the recent changes to Lord Dominik's Regards and Black Cleaver, we wanted to make sure Serylda's was a competitive armor penetration purchase as well. We're picking to buff the flat value here so that bursty casters who aren't buying much lethality can still use this as a viable option.

Statikk Shiv
Statikk Shiv is pretty powerful right now, but we expect it to take some time for players to adopt it into their builds. It's currently looking competitive on Zeri, Sivir, Kai'Sa, and Kayle, and we'll wait and see who else picks it up over time. To make this adoption a little easier, we're smoothing out its build path as Shiv doesn't need such a taxing build path.

Void Staff
Cryptbloom has been overshadowing Void Staff for most of the season, so we're giving Void Staff a boost in power so that mages that are doing well can pick it up as a greedier carry option.
Runes you recently played
No change
Other runes

Draven

First Strike
First Strike is quite powerful at the moment, and the flat gold changes back in 14.10 overbuffed the Rune, so we're back with some follow-up work to find a nice middle ground between the gold values.

Gangplank

Karma

Katarina

LeBlanc

Seraphine

Talon

Yone

Zed

Zoe