Patch 14.5 overview
Champions you recently played
No change
Other Champions
E damage reduction decreased. Bugfix to passive that gave Bel'Veth too many stacks from Epic Void monsters.
Passive damage to monsters increased. R damage decreased, cooldown increased.
Q damage decreased.
Armor growth increased. Q cooldown decreased.
Passive Darkin healing increased. R Darkin healing increased.
Passive bonus movement speed increased. Q cast time adjusted. E slow increased. R damage increased.
Base movement speed decreased. Q bonus damage to monsters increased. W cooldown increased.
Base movement speed decreased. Cougar Q bonus damage to hunted targets decreased.
Various QoL updates and bugfixes. E damage and monster cap increased. R damage increased.
Q damage decreased.
All abilities adjusted.
Base armor increased.
Q damage adjusted. E bolt quantity adjusted. R damage decreased, sweet spot damage increased, self heal increased.
E bonus attack speed and damage decreased.
Passive bonus movement speed decreased. Q cooldown increased early.
Q damage increased. R cooldown decreased.
Passive damage increased. E and passive interaction adjusted.
Passive maximum stack decreased, percent amplification per stack increased, stack falloff rate adjusted.
E bonus damage to cursed enemies decreased. R Maiden armor and magic resist increased, no longer reduces AoE damage by 50%, bugfix to Evasion interaction.
W damage decreased.
Items you recently played
No change
Other items

Celestial Opposition
While we're nerfing Solstice Sleigh this patch (more on that below), we want to also give Celestial Opposition a bit more power to help dethrone Sleigh's position as the premier tank support item as simply nerfing Sleigh wouldn't quite be enough to close the gap between the two. We're primarily targeting melee-specific outputs as we don't want it to become dominant on enchanters.

Dream Maker
Following up on our work last patch, we're continuing to retune the support items to make their power spikes less immediate and, in exchange, making their scaling into the late game more powerful and we expect these changes to scaling to do just that. As a whole, we hope these changes will be slightly power positive on most enchanters.

Frozen Heart
Frozen Heart is currently the most built tank item in the game. For a niche item that is hyper focused on hampering one specific style of one damage type, that means the item is overperforming. This patch we're nerfing Frozen Heart's more generic strengths in order to preserve its usefulness as a specific counter as opposed to a generic tank item.

Heartsteel
Heartsteel currently isn't worth purchasing on many champions, even those with respectable health ratios or easy access to the gameplay pattern this item is built to support. In this patch we'll be buffing the item's scaling while keeping the early game similar to let players live their best bonking fantasy. (Note: the tooltip in 14.5 will not reflect this change, but we're working on having it corrected in 14.6.)

Hextech Rocketbelt

Lich Bane

Solstice Sleigh
Solstice Sleigh is currently sleighing as the best tank support upgrade option, outperforming Celestial Opposition by a large margin. In order to bring this item into line with other options we need to bring its power down.

Spear of Shojin
Our goal with these Shojin changes is to make it synergize better with champions that should be primary users of the items, so these should help move it in the right direction for those champs. (Note: This change was implemented in Patch 14.4.)

Stormsurge

Sunfire Aegis
Based on our reads back in Patch 14.1, Sunfire Aegis was over performing and required a tap down in power. However, now that the dust has settled, it's become apparent that these nerfs weren't necessary, so we're walking them back now.