Patch 25.12 overview
Champions you recently played
No change
Other Champions
Passive and E healing increased.
E charm duration decreased with rank. R cooldown increased.
Level 1 attack speed increased. Severum movement speed increased. Calibrum damage increased.
Base MR increased. R damage increased.
Base movement speed and attack speed per level decreased.
Movement speed increased.
R cast range increased.
E damage scaling increased.
Base health decreased. W cooldown increased.
Passive attack speed increased.
Base health decreased. Q cooldown increased.
E damage increased. R cooldown decreased.
E cooldown decreased, slow amount decreased.
Q damage increased.
Q and W damage decreased.
E (Cougar Form) damage increased.
All abilities adjusted.
Q damage decreased. E slow decreased.
Passive bonus movement speed increased. Q damage increased.
Soul Drop chance per minion kill decreased.
E bonus health ratio decreased.
Base MR decreased. Q damage decreased.
E bonus attack speed increased. R cooldown decreased.
Base armor decreased.
W damage adjusted, bonus attack speed decreased. E damage adjusted.
Mist Walker bonus attack speed adjusted. Q damage decreased.
R damage increased, chain lightning damage increased.
Runes you recently played
No change
Other runes

Grasp of the Undying
We’re pretty unhappy when Grasp of the Undying shows up as a primary feature of ranged-vs-melee lane matchups, which is a sentiment strongly echoed by the players of those melee champions. We’d like to send a pretty strong signal that ranged Grasp should not be good, without making it so terrible that the rune does nothing half the time on form-swappers. This change represents a 33% nerf to the rune on ranged users, which should pretty clearly push it out of the realm of options for purely ranged champions.