Patch 25.12 overview

Champions you recently played

No change

Other Champions

Passive and E healing increased.
E charm duration decreased with rank. R cooldown increased.
Level 1 attack speed increased. Severum movement speed increased. Calibrum damage increased.
Base MR increased. R damage increased.
Base movement speed and attack speed per level decreased.
Movement speed increased.
R cast range increased.
E damage scaling increased.
Base health decreased. W cooldown increased.
Passive attack speed increased.
Base health decreased. Q cooldown increased.
E damage increased. R cooldown decreased.
E cooldown decreased, slow amount decreased.
Q damage increased.
Q and W damage decreased.
E (Cougar Form) damage increased.
All abilities adjusted.
Q damage decreased. E slow decreased.
Passive bonus movement speed increased. Q damage increased.
Soul Drop chance per minion kill decreased.
E bonus health ratio decreased.
Base MR decreased. Q damage decreased.
E bonus attack speed increased. R cooldown decreased.
Base armor decreased.
W damage adjusted, bonus attack speed decreased. E damage adjusted.
Mist Walker bonus attack speed adjusted. Q damage decreased.
R damage increased, chain lightning damage increased.
See full patchnote

Items you recently played

No change

Other items

No change
See full patchnote

Runes you recently played

No change

Other runes

Grasp of the Undying
We’re pretty unhappy when Grasp of the Undying shows up as a primary feature of ranged-vs-melee lane matchups, which is a sentiment strongly echoed by the players of those melee champions. We’d like to send a pretty strong signal that ranged Grasp should not be good, without making it so terrible that the rune does nothing half the time on form-swappers. This change represents a 33% nerf to the rune on ranged users, which should pretty clearly push it out of the realm of options for purely ranged champions.
See full patchnote