Akali
(Mid, Top)
6,892 matches (
Last 2 days )
9.0%
Popularity
50.2%
Winrate
19.5%
Ban Rate
Popularity History
Winrate History
Ban Rate History
Skill Orders
Q
E
W
|
|
||||||||||||||||||
|
|
Q | Q | Q | Q | Q | |||||||||||||
|
|
W | W | W | W | W | |||||||||||||
|
|
E | E | E | E | E | |||||||||||||
|
|
R | R | R |
Popularity: 76.3% -
Winrate: 50.9%
Starting Build
Popularity: 56.9%
Winrate: 52.4%
Winrate: 52.4%
Core Build
Popularity: 30.2%
Winrate: 53.3%
Winrate: 53.3%
Boots
Popularity: 75.2%
Winrate: 51.0%
Winrate: 51.0%
Final Item Options
Akali Pro Players Builds
|
Sertuss
12 /
7 /
12
|
VS
|
|
|
Q
E
W
|
|
|
Kunduz
11 /
6 /
6
|
VS
|
|
|
Q
E
W
|
|
|
Milica
10 /
3 /
5
|
VS
|
|
|
Q
E
W
|
|
|
Clozer
3 /
8 /
3
|
VS
|
|
|
Q
E
W
|
|
|
Perkz
12 /
4 /
8
|
VS
|
|
|
Q
E
W
|
|
Recent changes
Patch 16.5
Currently, Akali’s re-stealth timer on her Shroud scales with game time. And since we’ve adjusted Summoner’s Rift’s pacing and League now has multiple modes with varying start times, we think everyone’s favorite ninja deserves a bit more flexibility when it comes to her sneakiness.
Patch 14.15
W cooldown reduced at higher ranks. R damage increased and cooldown increased at lower rank.
Akali should be more powerful early when trying to dominate her lane opponent instead of waiting to scale. And once she does scale, we’d like if she was less reliant on her ultimate for succeeding in combat. Making her first ult more lethal should make her a better laner, whereas her late game ult base damage decrease somewhat pays for Twilight Shroud’s improved cooldown.
Patch 14.12
E damage decreased.
Accounting for how difficult Akali is to play, she shouldn't be anywhere near a 50% win rate across multiple skill brackets, as we expect less skilled Akali players to bring down her win rate pretty heavily. To address this, we're specifically targeting her burst damage from E, which lands much more frequently in lower-MMR play.
Patch 14.8
Base health increased.
We're raising Akali's early game health to help her get to her mid-to-late-game state more consistently. Her base health was uncharacteristically low compared to other champions, so this should bring her more in line with her peers.
Patch 13.16
Q energy cost decreased, base damage increased.
Akali isn’t doing too great across multiple skill brackets and could use some sharper and more lethal weapons in her bag of ninja tools. Our goals in this patch are to make Akali’s energy costs less prohibitive during her laning phase and to give her trades more bite to make her opponents second guess trading into this shinobi. Believe it!
Patch 13.11
Q base damage decreased.
Akali is currently struggling to pull off her cool ninja shenanigans in both solo queue and Pro play. In this patch we’re looking to buff her Q damage slightly so that she has a more manageable time in lane before scaling into the slippery assassin we know her to be.
Patch 12.15
W energy restoration and maximum energy bonus increased.
As a system, energy is intended to give champions spikes of power that fall off with extended combat times. Given the current state of the game and more extended fights, champions that use energy as a resource have found it more difficult to find success before their energy depletes (note: this section is repeated for energy users in this patch). In Akali’s case, we’re slightly increasing the amount of energy she gains from her shroud to help her squeeze in an additional ability or two per fight.
Patch 11.22
Passive damage increased.
Akali is steel weak across the board, and considering she's still not showing up in Pro, we have some leeway to help her passive shine as an important part of her gameplay.
Patch 11.19
Base health regen increased.
In a rare flip of events, Akali has room for some power at all levels of play. We're taking this opportunity to make her missteps a bit more forgiving in a way that doesn't win her more fights, but instead helps her subtly throughout her games.
Patch 11.14
Q can no longer be cast when dashing with E. R base recast damage decreased.
The last set of changes in patch 11.6 brought Akali back in line in Average and Elite levels of play, but she’s still a force to be reckoned with in the Pro scene. With this change, she’ll be slowed down before her full burst of damage, giving enemies a chance to strike back.
Patch 11.6
Base health decreased and health growth increased. Passive energy restore removed. Q cost increased early and decreased later; bonus damage removed. W now increases Akali’s maximum energy. E total damage increased; first hit damage ratio decreased; second hit damage ratio increased. R first dash now deals magic damage and has increased later scaling with AP.
From the start of most games, Akali is able to wield her durability to help her coast through even the most difficult early lane phases. We’re reducing her early game tankiness so that her laning success isn't always guaranteed, but in return, we’re giving her an overall net buff with later dueling payoff, so that when she strikes, it’s deadly. In addition, we're also making her energy management more intuitive so that if you’re just now picking her up, it doesn’t take so much… energy?
Patch 11.2
Q cost increased later.
Without her trusty Gunblade, Akali has recovered well, wielding several of the AP Mythics to her advantage instead (Night Harvester, Rocketbelt, Riftmaker). This has put her in a stronger spot than we’d anticipated, so we’re toning her down by reverting her buff from 10.23.
Runes
|
|
|||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
|
|||||||||
|
|
|
|
|||||||||
|
|
|
|
|||||||||
|
|
|
|
|||||||||
|
|
|||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
|
|||||||||
|
|
|
|
|||||||||
|
|
|
|
|||||||||
|
|
|
|
|||||||||
|
|
|
|
|||||||||
|
|
|
|
|||||||||
Popularity: 64.8% -
Winrate: 50.8%
Best Akali players
|
artyyCorean#LAS
LAS (#1) |
81.8% | ||||
|
TwTv DoxaMid#NA3
NA (#2) |
78.7% | ||||
|
Gragito#Vivi
SEA (#3) |
79.6% | ||||
|
淘宝员工#EUW69
EUW (#4) |
77.4% | ||||
|
Dexter Morgan#akali
BR (#5) |
75.4% | ||||