S
Jhin
Jhin (AD Carry)
10,684 matches ( Last 2 days )
13.9%
Popularity
48.6%
Winrate
1.0%
Ban Rate

Skill Orders

Dancing Grenade
Q
Deadly Flourish
W
Captive Audience
E
Whisper
Dancing Grenade
Q Q Q Q Q
Deadly Flourish
W W W W W
Captive Audience
E E E E E
Curtain Call
R R R
Popularity: 38.5% - Winrate: 47.8%

Starting Build

Stealth Ward
Doran's Blade
Health Potion
Popularity: 97.4%
Winrate: 49.0%

Core Build

Serrated Dirk
Hubris
The Collector
Infinity Edge
Popularity: 13.5%
Winrate: 52.3%

Boots

Boots of Swiftness
Popularity: 82.3%
Winrate: 49.3%

Final Item Options

Guardian Angel
Lord Dominik's Regards
Bloodthirster

Counters...

Is countered by...

Recent changes

Patch 16.1
Jhin
Jhin won't behave any differently next season as we want to avoid letting his guaranteed crit fourth shot do too much damage.
Patch 15.23
Jhin
Jhin looks quite weak at the present, so we're giving him some damage buffs and found another place to include the number 4 in his tooltips, which is the only buff he really needs, right?
Patch 15.6
Jhin
Passive scaling increased.
Jhin is weaker than we'd like him to be, and he's become a bit more early game skewed over the years which means he has room for mid and late game buffs! In this patch we're looking to bring back some powerful two item spike builds, and generally improve Jhin's scaling.
Patch 14.20
Jhin
AD growth decreased. R damage decreased.
Jhin is about as happy as a Jhin main getting a quadrakill, but he’s too strong at the moment, especially in lower skill brackets where games go later. He should be more of a utility champion and less of a late game carry, so we’re lowering his late-game guaranteed damage by reducing his ultimate damage and AD growth to a number that will make Jhin mains feel conflicted.
Patch 14.8
Jhin
Bonus movement speed on crits increased. Q damage increased.
As a uniquely utility-focused ADC, we think Jhin can be a high performer without causing too much trouble. Plus he's a little on the weak side right now, especially in higher skill brackets. Not only are we adding several more 4s to his tooltips, we're also powering up the more skill-expressive parts of his kit with his ability to kite early and the power of his ramping grenade bounces.
Patch 13.19
Jhin
R minimum physical damage increased.
Last patch we identified Jhin as an underperforming champion who doesn't find significant success in solo queue or pro play. However, we knew we were buffing Stormrazor that patch, so we elected to wait and see how those changes affected him. We think he's still a bit below the bar so we're providing him with some more power this patch. We're seriously ramping up his ult damage for two reasons: First, where possible, every champion should have a reliably powerful ultimate so that even if you're having a bad game, you can rely on a long cooldown window of power to try to get back into the game. Second, Jhin is canonically someone who wants to murder, so it's important that his damage is up to snuff.
Patch 12.8
Jhin
W root duration increased; damage reduction against monsters removed. E traps now recharge faster; damage reduction against monsters removed for first trap.
For someone who loves to put on a show, Jhin hasn't been performing all that well. We're giving him more power to set the stage, especially when he catches someone stepping out of place. We're also helping him clear camps faster with his W and E so we can get Jhingle to a 44.44% winrate. ;)
Patch 11.16
Jhin
W damage increased. R minimum damage ratio increased.
Jhin has been feeling rather lackluster, and he hasn’t been making the cut into most games. With a deadlier flourish and an even deadlier finale, he’ll have a better shot at picking off enemies when playing off of allies and in key fights.

Runes

Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Popularity: 54.0% - Winrate: 49.2%