Kayle
(Top, Mid)
2,796 matches (
Last 2 days )
3.6%
Popularity
51.6%
Winrate
3.6%
Ban Rate
Popularity History
Winrate History
Ban Rate History
Skill Orders
E
Q
W
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 23.6% -
Winrate: 50.0%
Starting Build
Popularity: 54.1%
Winrate: 53.6%
Winrate: 53.6%
Core Build
Popularity: 38.1%
Winrate: 61.8%
Winrate: 61.8%
Boots
Popularity: 79.9%
Winrate: 52.4%
Winrate: 52.4%
Final Item Options
Kayle Pro Players Builds
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stillnumb
9 /
5 /
12
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VS
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E
Q
W
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Kryze
2 /
7 /
0
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VS
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Q
E
W
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Ssumday
5 /
1 /
5
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VS
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E
Q
W
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Vertigo
4 /
7 /
0
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VS
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Q
E
W
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Szygenda
5 /
2 /
7
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VS
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Q
E
W
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Recent changes
Patch 16.4
Just about everyone had Kayle on their “winners of the new season” Bingo card due to her reliably reaching level 16 more often. As those assumptions have proved true, it's time to tune her more appropriately. Players have increasingly come to understand that maxing Q is optimal on her, and we'd like if the choice between Q and E were closer.
Patch 14.22
Passive Attack Speed increased.
Kayle is performing worse than she ought to, considering she's pretty straightforward and has very little control over her own power level, due to losing almost every single lane matchup. As a result we'd like to increase her maximum power level to ensure she's got her own unique strengths and a payoff for selecting such a weak laning phase.
Patch 14.21
W mana cost reduced.
Kayle could use some help as our late game scaling justice bringer. We’re not trying to make her become a dominant laner but the current cost of her heal makes it almost wrong to even cast. This significant cost reduction should help her earn gold and experience at a normal rate in order to reach her carry potential more reliably.
Patch 13.9
E AP ratio decreased, passive wave damage adjusted. R cast time decreased, AoE radius increased, Invulnerability duration adjusted, damage delay increased, magic damage decreased.
We're adjusting Kayle's ultimate to allow her to attack for longer while invulnerable and increasing the AoE radius so she doesn't have to compromise her positioning as a ranged carry to hit the spell. While the intent is to overall buff Kayle, attacking while invulnerable is quite powerful so we're lowering her sustained damage a bit to compensate.
Patch 13.3
Passive bonus move speed increased. E on-hit AP scaling increased, missing health damage increased.
Kayle’s been feeling a little less-than-angelic lately, so we’re looking to grant some skill-expression to make her stronger, especially in the hands of her mains.
Patch 11.24
Passive wave distance now scales with bonus attack range.
After reaching level 11, if Kayle has enough stacks, her basic attacks launch waves of fire that travel an extra distance and damage enemies they pass through. The distance these waves travel used to be a flat number. Now, it will scale with her bonus attack range, which can be extended by other effects such as her passive at level 16 or Lethal Tempo.
Patch 11.15
Base magic resist decreased.
In mid lane, Kayle’s a safe pick who can reliably stand fly her ground until she hits her power spike. Reducing her magic resist from the get-go should give opponents more opportunities to punish her vulnerable early game.
Patch 11.10
Passive AP damage ratio and bonus attack range increased; Muramana bugfix.
Kayle is a little weak across all levels of play, so we’re strengthening her moment of transformative ascension at level 16 so she can rain down damage from above.
Runes
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Popularity: 89.8% -
Winrate: 51.8%
Best Kayle players
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I love me hhh#EUW
EUW (#1) |
80.4% | ||||
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NEVERTOXICPLAYER#6767
EUNE (#2) |
98.4% | ||||
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Kayle#Claws
EUW (#3) |
90.2% | ||||
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DesperateNasus#K R
EUNE (#4) |
74.2% | ||||
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SkibidiSigma34#sigma
EUNE (#5) |
91.3% | ||||
Mastery points ranking
| 1. | 10,317,498 | |
| 2. | 10,130,232 | |
| 3. | 7,960,034 | |
| 4. | 7,660,539 | |
| 5. | 7,347,076 | |