Gnar
(Top)
4,352 matches (
Last 2 days )
5.7%
Popularity
49.3%
Winrate
2.2%
Ban Rate
Popularity History
Winrate History
Ban Rate History
Skill Orders
Q
W
E
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 47.4% -
Winrate: 47.8%
Starting Build
Popularity: 70.8%
Winrate: 48.4%
Winrate: 48.4%
Core Build
Popularity: 16.9%
Winrate: 56.2%
Winrate: 56.2%
Boots
Popularity: 61.2%
Winrate: 49.2%
Winrate: 49.2%
Final Item Options
Gnar Pro Players Builds
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Abbedagge
2 /
5 /
4
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VS
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Q
W
E
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StarScreen
2 /
3 /
2
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VS
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Q
W
E
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Sinmivak
8 /
4 /
5
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VS
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Q
W
E
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Lot
5 /
8 /
15
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VS
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Q
W
E
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Sharvel
5 /
5 /
4
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VS
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Q
W
E
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Recent changes
Patch 15.16
Q cooldown decreased.
Gnar has been a sad little fluff ball in the top lane, and hasn't even thrived in his natural, pro play habitat. To help our favorite prehistoric yordle we’re giving some love to his highest counterplay, highest satisfaction ability, to let him chuck wood and rocks for a better feeling early game. Additionally he really only has two spells when he's a baby, so allowing him to use it more will make him smile, and who doesn’t love that smile.
Patch 14.18
Base AD increased.
So we have two goals for Gnar this patch. We think a stronger Gnar would be an interesting option for the Worlds meta and want to ensure that the Fleet adjustments don’t hit him too hard in solo queue. We’re increasing his base attack damage as compensation for the recent Fleet Footwork nerfs and to also make his last hits feel better.
Patch 14.11
Attack Damage growth increased. Q damage increased.
Gnar is underperforming and 14.10 did him no favors. We're buffing Mini Gnar's damage to give him some generic power when isolated and fighting off his opponents in side lanes without making him a better teamfighter, which is usually something only pros are great at playing around.
Patch 13.17
Mega Gnar Q base damage increased. Mega Gnar W base damage increased.
Gnar has been struggling to find success in both solo queue and Pro play. In order to strengthen his laning phase, we'll be increasing the base damage on his Mega Q and W so that he can all-in his opponents and translate those trades into leads more often.
Patch 12.14
Base health decreased, health regeneration growth decreased.
Mini Gnar hasn't been quite as vulnerable during his laning phase as we'd like. We're looking to reduce his base health and health regeneration growth so that he's a bit more punishable at close range, similar to other ranged top laners.
Patch 11.12
Base attack damage decreased.
Baby beast is still throwing temper tantrums, and his threat and harass potential can be too much to handle. We’re pulling back some of his early lane power to give his enemies a chance to catch their breath (and maybe even Gnar’s boomerang).
Patch 11.8
W bonus movement speed decreased.
We shubbanuffa’d ourselves by giving Gnar too loose a leash, and now he’s been throwing temper tantrums all over the map. We’re pulling back accordingly.
Patch 11.6
W bonus base damage decreased.
Despite being mini, Gnar has been mega in Pro play, so we’re pulling back on his in-lane harass.
Patch 11.1
Mega Gnar Q base damage and slow increased. Mini Gnar E attack speed duration increased. Mega Gnar E range increased.
Giving Gnar more target access and sticking power in his Mega form so he can have more impact beyond just hopping in and casting his ultimate.
Runes
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Popularity: 81.6% -
Winrate: 49.6%
Best Gnar players
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CALVE Ketçapp#1881
TR (#1) |
77.1% | ||||
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MIRXZAS#SVO
RU (#2) |
74.8% | ||||
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September 09#EUNE
EUNE (#3) |
76.1% | ||||
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윽박민용#으름장
KR (#4) |
70.2% | ||||
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Daniel Criminoso#br1
BR (#5) |
71.2% | ||||
Mastery points ranking
| 1. | 17,156,577 | |
| 2. | 15,590,327 | |
| 3. | 12,757,730 | |
| 4. | 11,932,841 | |
| 5. | 11,374,377 | |