Orianna
(Mid)
4,801 matches (
Last 2 days )
6.2%
Popularity
49.8%
Winrate
2.1%
Ban Rate
Popularity History
Winrate History
Ban Rate History
Skill Orders
Q
W
E
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 42.7% -
Winrate: 46.5%
Starting Build
Popularity: 96.7%
Winrate: 49.8%
Winrate: 49.8%
Core Build
Popularity: 10.5%
Winrate: 51.8%
Winrate: 51.8%
Boots
Popularity: 39.4%
Winrate: 51.0%
Winrate: 51.0%
Final Item Options
Orianna Pro Players Builds
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Milica
4 /
5 /
6
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VS
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Q
W
E
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Vetheo
6 /
6 /
12
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VS
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Q
W
E
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Tempester
10 /
2 /
13
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VS
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Q
W
E
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Daystar
4 /
0 /
0
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VS
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Q
W
E
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Pungyeon
0 /
4 /
0
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VS
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Q
W
E
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Recent changes
Patch 16.5
Orianna is arguably the defining mid pick of the current pro meta, receiving the highest total picks and bans in First Stand-qualifying leagues. As with Azir and Taliyah this patch, we’re hoping to broaden the top-tier pool and allow teams to have different takes on mid lane. In the hands of a true expert, her laning phase can feel unassailable, so we’re focusing on her early game in the hope of opening up some weaknesses.
Patch 15.20
At higher skill levels Orianna's early wave clear is far too safe and her optimized builds make her too tanky for her to be exposed to any real risks, so we're looking to re-introduce some risk to her overall kit. We want to incentivize Orianna to build more damage and less tank, so we're weakening her early wave clear power spikes so she has to pick up more AP to clear waves, something most players are already doing and thus shouldn't be impacted much by.
Patch 15.9
Q mana cost reduced.
Orianna has hit a point where she’s in need of a small buff. Her mana costs are among the most painful in the game, so we’re looking to address that by allowing her to cast her most spammable spell sliiiiiiiightly more often.
Patch 14.16
Q damage increased.
Orianna has remained underperforming in a mid-lane meta that is largely unfavorable towards her, so we're looking to give our favorite ballerina more of a fighting chance in the dance battle of mid lane by bringing her primary poke ability in line with other champions.
Patch 14.13
Base AD increased.
Orianna has fallen a bit behind her mid lane counterparts following the changes to mage items this season. We're looking to give her some power by bringing her base AD up to let her early attacks match other mages when combined with her passive.
Patch 13.17
Health growth increased. W base damage increased.
Orianna has been a few steps behind on her tango routine recently, especially during her mid-game power spike. We want to preserve her current early game weakness while letting her feel a bit more powerful when she's at her strongest and consistently hitting enemies with her W.
Patch 13.12
R damage increased.
Orianna is just a little weak right now, coming up just a tiny bit short of the main stage. We'd like to tune Orianna as a fragile, low mobility carry with strong and satisfying spells (more 3k ELO shockwaves), rather than making her more consistent with less high moments. This will help her from being held back for regular players on account of Pro Play. Long term, we'd like to balance her around her Ult being the highest satisfaction, highest counterplay and most explosive moment of her kit. We're giving her a wee bit more damage on her ultimate to help give her an extra push that should (hopefully) put her into the spotlight.
Patch 13.4
Base armor increased. W mana cost decreased.
Orianna is still stuck as an understudy after her last round of buffs where we didn’t quite go far enough to make the buff meaningfully impactful. We’re giving her a teeny bit more power in hopes that the ballerina can finally, once again, take her shot at the main stage.
Patch 11.8
E bonus resistances decreased early.
Our lady of clockwork has become the staple mid lane mage in Pro play. Armed with both safe early game laning and strong mid-to-late game teamfight power, she’s a reliable source of utility and damage without much of a tradeoff. To even things out, we’re tapping down her early durability in the early phases of the game.
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Popularity: 56.0% -
Winrate: 47.4%
Best Orianna players
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BaBaBooey#0310
TW (#1) |
83.6% | ||||
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zixinxin#KR2
KR (#2) |
79.4% | ||||
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knight1#4165
VN (#3) |
81.0% | ||||
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Lelevilyar#7665
TR (#4) |
84.2% | ||||
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eunesuperserver#dogzz
EUNE (#5) |
79.7% | ||||
Mastery points ranking
| 1. | 10,110,418 | |
| 2. | 8,710,098 | |
| 3. | 6,884,278 | |
| 4. | 6,425,053 | |
| 5. | 6,175,076 | |