B
Vayne
Vayne (AD Carry, Top)
6,742 matches ( Last 2 days )
8.8%
Popularity
50.6%
Winrate
8.9%
Ban Rate

Skill Orders

Tumble
Q
Silver Bolts
W
Condemn
E
Night Hunter
Tumble
Q Q Q Q Q
Silver Bolts
W W W W W
Condemn
E E E E E
Final Hour
R R R
Popularity: 65.1% - Winrate: 50.6%

Starting Build

Stealth Ward
Doran's Blade
Health Potion
Popularity: 94.3%
Winrate: 51.0%

Core Build

Vampiric Scepter
Blade of The Ruined King
Guinsoo's Rageblade
Terminus
Popularity: 6.0%
Winrate: 63.2%

Boots

Berserker's Greaves
Popularity: 75.7%
Winrate: 51.1%

Final Item Options

Jak'Sho, The Protean
Experimental Hexplate
Guardian Angel

Counters...

Is countered by...

Recent changes

Patch 15.17
Vayne
Q monster damage increased.
Vayne jungle is a lot closer to viable than people realize but many players completely miss the mark on ability orders. If you want to play Vayne jungle, start with Silver Bolts and then max Tumble. Have fun!
Patch 14.22
Vayne
R damage increased.
Vayne was in a reasonable spot and got hit too hard from the 14.21 Blade nerf. We're aiming to give some power back in a way that doesn't affect her early laning by increasing her R kill threat throughout the game.
Patch 14.5
Vayne
Passive bonus movement speed decreased. Q cooldown increased early.
The Vayne changes from 13.6 did a lot to give her a fighting chance in early trades in lane, but at this point it's become clear that Vayne is just far too strong, especially as a top laner. We'd like to preserve Tumble as a satisfying button to press in the early game as it gives her a fighting chance against other ranged champions, but don't want her choking out and running down her melee competition in top lane.
Patch 13.10
Vayne
Q AP ratio added.
AP Vayne is not real. AP Vayne cannot hurt you. Not as much as AD Vayne, anyway. Once again, this AP ratio on Tumble is just here to make Rageblade’s stats not feel wasted.
Patch 13.6
Vayne
Passive bonus movement speed increased. Q bonus damage increased, empowered attack duration decreased. W damage adjusted.
Vayne's been struggling in all skill brackets recently for a few reasons. Her passive hasn't stood the test of time against more mobile champions, so we want to give her some more chase potential while allowing her to use her Q more defensively. We're also giving Vayne a bit more AD scaling on her Q to support her more AD-focused builds which have been weak since critical strike chance was removed from Vayne's Q. However, we want to curb her potential power in the top lane, so we're bringing down her percent health damage as well.

Runes

Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Popularity: 57.1% - Winrate: 49.7%