Базові предмети |
Предмет |
Найкращі чемпіони |
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B
The holder joins the 8-bit band.
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A
After damaging a Shield, deal 25% more damage for 3 seconds.
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A
Every 3rd attack deals 30 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist
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A
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
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S
Each round: Equip 2 random items.
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S
Your team gains +1 maximum team size.
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S
Combat start: Gain different bonuses based on starting position. Front Two Rows: 35 Armor and Magic Resist. Gain @FrontLineManaPerHit@ Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
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B
Deal 0.07999999821186066% bonus damage.
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C
Gain 20% Omnivamp. Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt
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B
Abilities can critically strike. If the holder's abilities can already critically strike, gain @CritDamageToGive@% Critical Strike Damage instead.
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B
Deal 0.07999999821186066% bonus damage.
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A
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage AD as physical damage.
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S
Deal 0.05000000074505806% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
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B
Gain @PercentMaxHP@% max health. Every 2 seconds, heal 5% max Health.
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B
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). Healing: @TFTUnitProperty.item:TFT_Tracker_Value1@
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B
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
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B
Attacks grant 5 bonus Mana.
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S
The holder joins the K/DA band.
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S
Take @BaseDamageReduction@% less damage. While above @ThresholdForEmpower@% Health, take @EmpowerDamageReduction@% less damage, instead. Damage Blocked: @TFTUnitProperty.item:TFT_Tracker_Value1@
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B
Deal 25% more damage to enemies with more than 1600 maximum Health.
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A
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
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A
The holder joins the Pentakill band.
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S
The holder joins the Emo band.
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S
The holder joins the Punk band.
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B
Gain 22% Omnivamp, which also heals the lowest percent Health ally. Healing: @TFTUnitProperty.item:TFT_Tracker_Value1@ Omnivamp: heal for some of damage dealt
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B
Gain @PercentMaxHP@% max health. Take @AutoDamageReduction@% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
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B
Gain 2 effects: - 0.15000000596046448% Attack Damage and 15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt
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S
The holder joins the True Damage band. Bling Bonus: Deal @TFTUnitProperty.:TFT10_TrueDamageEmblemBonus@% bonus true damage
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B
Max mana reduced by 10.0. When the holder gets a takedown, they deal 0.11999999731779099% more damage for 8 seconds.
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D
Attacks grant 5% stacking Attack Speed.
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S
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: Reduce Magic Resist
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C
Gain 0.019999999552965164% Attack Damage and 0.019999999552965164 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist.
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S
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
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B
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
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B
Combat start: Gain 25 Ability Power every 5 seconds in combat.
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B
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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B
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain @ProcAttackSpeed@% Attack Speed every @ProcInterval@ seconds.
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B
30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor
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C
Abilities can critically strike. If the holder's abilities can already critically strike, gain @CritDamageToGive@% Critical Strike Damage instead.
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S
After casting an Ability, gain 40% Attack Speed for 5 seconds.
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D
The holder joins the Heartsteel band.
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S
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
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B
Gain @BonusPercentHP@% max health.
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S
The holder joins the Jazz band.
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A
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
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