Базові предмети |
Предмет |
Найкращі чемпіони |
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B
...why else would it be here?
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B
The holder gains the Bastion trait. Gain 15% of Armor as Attack Damage. Gain 15% of Magic Resistance as Ability Power.
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S
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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S
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
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S
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
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S
Each round: Equip 2 random items.
[Consumes 3 item slots.]
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A
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
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S
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks and Fighters: Gain 35 Armor and Magic Resistance.
Other Roles: Gain 15 Attack Damage and Ability Power.
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S
This humble hat can help you make, or unmake, the world itself.
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B
The holder gains the Juggernaut trait. While above 50% Health, gain 30% Attack Speed.
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B
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
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B
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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D
The holder gains the Edgelord trait. Dealing physical damage to an enemy reduces their Armor by 2.
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S
Perfect peace and calm for the holder - and all who face it.
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B
Attacks grant 3% stacking Attack Damage.
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B
The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per AMP.
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S
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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B
Gain 9% max health.
Every 2 seconds, heal 2.50% max Health.
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A
Regenerate 3% of missing Health each second.
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B
The holder gains the Duelist trait.
Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
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A
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
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B
Attacks grant 5 bonus Mana.
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D
The holder gains the Supreme Cells trait.
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S
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
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S
The holder gains the Soul Fighter trait.
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B
The holder gains the Heavyweight trait, and gains 150 max Health on takedown.
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D
The holder gains the Sorcerer trait. The holder gains 18% more Ability Power from all sources.
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S
Gain 15% additional Damage Amp against Tanks.
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S
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
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B
Heal the lowest percent Health ally for 20% of damage dealt.
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A
The holder gains the Executioner trait. Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
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A
Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
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D
The holder gains the Wraith trait.
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B
Gain 2 effects:15% Attack Damage and 15 Ability Power.12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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B
The holder gains the Luchador trait.
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B
A golem's essence, overflowing with arcane potential.
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D
Gain 7% stacking Attack Speed every second.
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D
The holder gains the Crystal Gambit trait.
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S
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.
Shred: Reduce Magic Resist
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B
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.
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S
Lifeline: At 60% Health, briefly become untargetable and shed negative effects.
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B
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every second Wound: Reduces healing received
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B
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
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C
Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
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S
The holder gains the Strategist trait.
Combat Start: The holder and allies within 1 hex in the same row gain bonuses. Front 2 rows: 20 Armor and Magic Resist Back 2 rows: 15% Attack Speed
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B
Combat start: Gain 30 Ability Power every 5 seconds in combat.
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B
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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S
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
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S
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
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B
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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S
After casting an Ability, gain 30% Attack Speed for 5 seconds.
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A
The holder gains the Prodigy trait. On cast, shield the lowest percent Health ally for 250% of mana spent.
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S
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every second Wound: Reduces healing received
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B
Gain 12% max health.
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S
The holder gains the Star Guardian trait.
Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks.
[Unique - only 1 per champion.]
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S
Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
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