Base items |
Item |
God på |
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A
The holder gains the Mascot Trait.
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B
The holder gains the Ox Force Trait.
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A
After damaging a shielded enemy, Abilities and attacks deal @DamageAmpPct@% more damage for 3 seconds.
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B
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.
Shred: reduce Magic Resist
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B
Abilities cost Mana @ManaReduction@ less Mana to cast. If the holder gets at least 1 takedown within @TakedownTimer@ seconds of casting, gain Mana @ManaOnTakedown@ Mana.
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B
The holder gains the Renegade Trait.
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B
Each round: Equip 2 random items.
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S
Your team gains +1 maximum team size.
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A
This humble hat can help you make, or unmake, the world itself.
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C
Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt
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C
Damage from an Ability can critically strike.
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B
Perfect peace and calm for the holder - and all who face it.
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D
The holder gains the A.D.M.I.N. Trait.
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S
Combat start: Shoot a beam that 35% Mana Reaves enemies.
Mana Reave: increase maximum Mana until the next cast
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B
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage AD as physical damage.
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B
Grant Range 1 bonus Attack Range and your attacks cannot miss.
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B
Every @HealthRegenInterval@ seconds, regenerate 4% maximum Health.
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B
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
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B
Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.
Sunder: reduce Armor
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S
Combat start: Grant AP @ChaliceAP@ Ability Power to the holder and allies within 1 hex in the same row.
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B
Every 3rd attack restores Mana 20 additional Mana.
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B
The holder gains the Heart Trait.
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B
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
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S
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
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B
Grant 22% Omnivamp, which also heals the lowest percent Health ally. Omnivamp: heal for some of damage dealt
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B
Negates 0.75% bonus damage from incoming critical strikes. When struck by an attack, deal 75.0/100.0/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
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B
Grant 2 effects: - AD +@AD@% Attack Damage and AP +@SP@ Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt
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D
Attacks grant AS 5% bonus Attack Speed. This effect stacks.
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S
Combat start: Shields the holder and allies within 2 hexes in the same row for 300.0/350.0/400 ★ damage for 15 seconds.
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S
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.
Shred: reduce Magic Resist
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C
Grants AD 0.019999999552965164% Attack Damage and AP 0.019999999552965164 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant Armor 25 Armor and MR 25 Magic Resist.
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A
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain AS 15% bonus Attack Speed.
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B
Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.
Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received
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B
Combat start: Grant AP 20 Ability Power every 5 seconds.
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B
Grants Armor 15 Armor and MR 15 Magic Resist for each enemy targeting the holder.
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B
Combat start: Grant immunity to crowd control for 18 seconds.
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S
Combat start: Grant AS 20% Attack Speed to the holder and allies within 1 hex in the same row.
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D
Damage from an Ability can critically strike.
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S
The holder gains the Anima Squad Trait.
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S
Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter
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B
The holder gains the Duelist Trait.
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S
Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.
Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received
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B
Tough as teak, strong as oak, and eternal as petricite.
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B
The holder gains the InfiniTeam Trait.
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S
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and Armor @Stats@ Armor and MR @Stats@ Magic Resist for the rest of combat.
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