Base items |
Item |
God på |
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S
The holder gains the Storyweaver trait.
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S
After damaging a Shield, deal 25% more damage for 3 seconds.
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S
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist
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B
The holder gains the Mythic trait.
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B
The holder gains the Fated trait. Fated Bonus: Restore 0.029999999329447746% Health every 3 seconds.
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S
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
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S
Each round: Equip 2 random items.
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S
Your team gains +1 maximum team size.
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A
The holder gains the Porcelain trait.
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S
Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
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A
Deal 0.20000000298023224% bonus damage.
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B
The holder gains the Dryad trait.
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B
Gain 20% Omnivamp. Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt
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B
Abilities can critically strike. If the holder's abilities can already critically strike, gain 0.10000000149011612% Critical Strike Damage instead.
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B
Deal 0.07999999821186066% bonus damage.
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S
Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage AD as physical damage.
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S
Deal 0.05999999865889549% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
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B
Gain 0.09000000357627869% max health. Every 2 seconds, heal 5% max Health.
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A
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). Healing: @TFTUnitProperty.item:TFT_Tracker_Value1@
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S
The holder gains the Umbral trait.
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B
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
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B
Attacks grant 5 bonus Mana.
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A
Take 8% less damage. While above 0.5% Health, take 15% less damage, instead. Damage Blocked: @TFTUnitProperty.item:TFT_Tracker_Value1@
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B
Deal 25% more damage to enemies with more than 1750 maximum Health.
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S
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
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S
Gain 20% Omnivamp, which also heals the lowest percent Health ally. Healing: @TFTUnitProperty.item:TFT_Tracker_Value1@ Omnivamp: heal for some of damage dealt
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B
Gain 0.05000000074505806% max health. Take 0.07999999821186066% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
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B
Gain 2 effects: - 0.15000000596046448% Attack Damage and 15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt
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S
The holder gains the Heavenly trait.
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B
Max mana reduced by 10.0. When the holder gets a takedown, they deal 0.07999999821186066% more damage for 8 seconds.
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C
Attacks grant 5% stacking Attack Speed.
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S
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: Reduce Magic Resist
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B
Gain 0.019999999552965164% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist.
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S
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
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B
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
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B
Combat start: Gain 30 Ability Power every 5 seconds in combat.
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B
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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S
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 0.03999999910593033% Attack Speed every 2 seconds.
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A
The holder gains the Ghostly trait.
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S
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor
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B
Abilities can critically strike. If the holder's abilities can already critically strike, gain 0.10000000149011612% Critical Strike Damage instead.
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A
After casting an Ability, gain 40% Attack Speed for 5 seconds.
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S
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
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B
Gain 0.07999999821186066% max health.
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S
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
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