Basis items |
Item |
Uitstekend met |
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A
The holder gains AD 50.0/75.0/100 ★ bonus Attack Damage (including components).
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B
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
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B
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
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B
The holder's attacks restore Mana 8 additional Mana.
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B
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
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C
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
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S
When combat begins, the holder and all allies within 1 hexes in the same row gain AS 30% Attack Speed for the rest of combat.
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B
The holder gains the Striker trait.
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D
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
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B
Increases the holder's Attack Range by 1 hex and grants AS 55% bonus Attack Speed (including components). The holder's attacks can no longer miss.
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D
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
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A
The holder gains AS 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 60 magic damage and reducing their Magic Resist by 50% for 5 seconds.
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B
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
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A
The holder gains AD 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
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B
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
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D
The holder gains the Challenger trait.
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B
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
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B
Grants AP 75 bonus Ability Power (including components).
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B
During combat, the holder gains AP 25 Ability Power every 5 seconds.
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S
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300.0/350.0/400 ★ damage for 15 seconds.
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S
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
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B
When the holder deals magic or true damage with their Ability, they burn the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
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C
The holder gains the Arcanist trait. [Unique - only 1 per champion
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C
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and AP 10 bonus Ability Power.
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D
The holder gains Mana 50 Starting Mana (including components). After casting their Ability, the holder gains Mana 20 mana.
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A
Reduces the Attack Speed of enemies within 2 hexes by 30%.
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S
When combat begins, the holder and all allies within 1 hex in the same row gain AP 30 Ability Power for the rest of combat.
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B
Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
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B
The holder gains the Hextech trait.
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B
The holder gains both of the following: - +@AD@ Attack Damage and +@SP@ Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33.0(%).
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B
Grants Armor 70 bonus Armor (including components). Negates @CritReduction@% bonus damage from incoming critical strikes. On being hit by an attack, deal 75.0/100.0/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
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B
The holder gains Armor 18 Armor and MR 18 Magic Resist for each enemy targeting them.
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B
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
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B
The holder gains the Debonair trait.
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S
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.
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B
The holder gains Mana 30 Starting Mana (including components). After casting their Ability, the holder gains Mana 50 mana.
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B
Grants MR 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown).
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S
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.
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B
The holder gains the Mutant trait.
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B
The holder gains AS 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.
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B
Grants Health 1000 bonus Health (including components).
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B
The holder gains the Chemtech trait.
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S
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
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S
The holder's team gains +1 maximum team size.
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A
The holder gains the Assassin trait.
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S
When the holder first drops below 60% Health, they briefly enter stealth, becoming untargetable and shedding damage and negative effects. After coming out of stealth, the holder gains an additional AS 40% bonus Attack Speed.
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B
At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.
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B
The holder gains the Clockwork trait.
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D
The holder gains the Mercenary trait.
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D
The holder gains the Socialite trait.
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D
The holder gains the Enforcer trait.
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C
The holder gains the Scrap trait.
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B
The holder gains the Protector trait.
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D
The holder gains the Bruiser trait.
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B
The holder gains the Innovator trait.
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C
The holder gains the Sniper trait.
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B
The holder gains the Scholar trait.
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