
Teemo
(Support)
0.7%
Popularity
50.6%
Winrate
6.9%
BanRate
Popularity History
Winrate History
BanRate History
Skill Orders

Q

E

W
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 36.9% -
Winrate: 51.4%
Starting Build



Popularity: 84.9%
Winrate: 52.0%
Winrate: 52.0%
Core Build




Popularity: 11.5%
Winrate: 57.5%
Winrate: 57.5%
Boots

Popularity: 65.0%
Winrate: 52.7%
Winrate: 52.7%
Final Item Options



Teemo (Support) Pro Players Builds
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Paduck
1 /
7 /
4
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VS
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Q
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E
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W
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Best Mobafire Guides
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By
(32 days ago)
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Recent changes
Patch 15.4

E damage to monsters increased.
Teemo jungle has definitely gotten weaker since we all went Noxus, and the recent nerfs to his E definitely didn't do him any favors there. Since he's already in a good spot in his other positions we're giving him very specific jungle power.
Patch 15.3

E damage decreased.
Teemo is too good at bullying top lanes at the moment, his strongest lever for reducing this is the upfront on-hit damage of his E which he can apply frequently against melee matchups before the full poison can tick out. This change dramatically reduces his on-hit damage at rank 1 and 2, but mostly balances out by level 5 when it is less effective since most of mid-late game Teemo’s damage comes from mushrooms and not auto attacks. This level 1 nerf will give lane opponents more time to unlock their 3 basic abilities to give them more of a fighting chance against Teemo's harass in lane.
Patch 14.23

E damage to monsters decreased.
Teemo is a menace in the jungle right now thanks to his specific jungle damage mods. We'll be tuning them to bring his jungle power level from “OP” to “viable” so this pick is the appropriate amount of toxic.
Patch 14.21

Base Health increased. W movement speed increased.
Everyone’s favorite (or least favorite) little devil is deserving of a little bit more power. Damage doesn’t seem to be his problem, so we’re increasing W’s move speed and some health for maximum scamp-embracing shenanigans. Run you little devil, run.
Patch 14.3

Q QoL change.
Patch 12.14

Mana growth increased. R range increased early, AP scaling increased, mana cost now scales down with rank.
After the Durability Update Teemo’s shrooms haven’t been hitting as hard as they once did. To help out the Swift Scout, we’re buffing his mushroom power and increasing his placement range in the early stages of the game. We’re also relaxing some of his mana restrictions, so that he’s gated by R’s cooldown instead of mana issues.
Patch 11.21

Q cooldown decreased; blind duration increased; missile speed increased.
Captain Teemo's fallen behind in the top lane ranks. We're putting a little more anti-basic attack poison in the friendly yordle's dart to make him more annoying powerful in lane.
Patch 11.17

E on-hit damage increased.
Teemo could use a power-up in lane where we expect him to be able to whittle down his opponents, especially in favorable matchups when he can execute a series of Toxic Shots. Hut, two, three, four... :^)
Patch 11.11

W cooldown decreased.
Teemo’s W is often overlooked. We’re reducing its cooldown so that he can more readily use the spell’s active and wield his power as a mobile mushroom monster.
Patch 11.7

Passive bonus attack speed duration increased. E on-hit base damage increased.
Small shroom aficionado gets a sizable buff to remind us what true terror feels like.
Runes
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Popularity: 69.8% -
Winrate: 51.7%
Best Teemo players
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BlauRosen#蓝玫恋
JP (#1) |
78.5% | ||||
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PoloneskPL#br1
BR (#2) |
72.6% | ||||
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Crashout Teemo#Fill
NA (#3) |
67.2% | ||||
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Gerhall#LAN
LAN (#4) |
69.0% | ||||
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chill bae1#vert
NA (#5) |
70.3% | ||||
Mastery points ranking
1. | 29,027,068 | |
2. | 13,615,451 | |
3. | 12,239,585 | |
4. | 11,663,202 | |
5. | 11,624,880 | |