
Neeko
(Support)
2.8%
Popularity
49.4%
Winrate
1.6%
BanRate
Popularity History
Winrate History
BanRate History
Skill Orders

Q

E

W
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 44.7% -
Winrate: 49.5%
Starting Build



Popularity: 78.4%
Winrate: 49.3%
Winrate: 49.3%
Core Build




Popularity: 8.3%
Winrate: 56.6%
Winrate: 56.6%
Boots

Popularity: 50.5%
Winrate: 50.5%
Winrate: 50.5%
Final Item Options



Neeko (Support) Pro Players Builds
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Ackerman
6 /
5 /
19
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VS
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Q
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E
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W
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Patch
3 /
4 /
10
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VS
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Q
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E
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W
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Alvaro
0 /
2 /
13
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VS
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Q
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E
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W
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Erdote
3 /
5 /
17
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VS
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E
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Q
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W
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Alvaro
0 /
8 /
3
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VS
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Q
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E
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W
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Best Mobafire Guides
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By
(8 days ago)
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Recent changes
Patch 15.12

Q and W damage decreased.
Neeko has been the premier lane bully poke champion this season, so we’re looking to tune down how oppressive she can feel in the laning phase. We’re moving some of her damage from early ranks to later in the form of base damage and AP ratio, and her Shapesplitter on hit damage is slightly reduced, both of which should make her less of a threat in support where she has less gold to work with.
Patch 13.13

Q cooldown increased. W damage adjusted. R adjusted.
In Pro play Neeko is excellent at getting early advantages and snowballing them. We like her ability to win lanes, but she's winning them a bit too hard at the moment. With these changes we're looking to bring down Neeko's laning power and create some more counterplay opportunities for her ultimate. In exchange, we do want to give a little bit of power back to her on-hit builds to compensate for its early nerfs. We're still monitoring how Neeko's disguise interactions should function longterm and deciding if there are any cases we're not okay with. New kinds of interactions like this will create some frustration for players, but we want to make sure it's reasonable and happening at the right times.
Patch 13.10

Q damage to monsters increased. W damage to monsters increased. R AP ratio increased.
Neeko jungle has seen a lot of play post-rework but sits as the worst regularly played role/champion combo in the game, so we're bumping up her clear speed a bit more to give Neeko jungle players a fair shot. It's likely we'll have to reassess her jungle power as players adapt to Jungle Neeko, so we'll continue to keep an eye on this tomato. On another note, we're also putting a bit more power back into Neeko's R burst now that we've seen the spell on live. Overall, the reliability of the new ultimate is looking good, but the nerfs overshot compensating for the new consistency.
Patch 13.9

Neeko Midscope update, all abilities adjusted.
The intent of Neeko’s midscope is to help her achieve her undelivered fantasy as one of the premier tricksters in League. Neeko's passive as-is has been pretty weak and isn’t used by many players. Her W was a bit more tricky, but still not even that tricky, and that’s the whole point of it! We're opening up Neeko's passive to be able to turn into anything so that Neeko can truly be a unique trickster. She will be able to turn into anything with a health bar, from a minion, to a monster, to an Illaoi tentacle. She will have quite a few unusual interactions with other champions based on what she's disguised as. Her W should now be a true trickster's tool as she’ll have complete control over it. You can fire and forget the clone like it was in the past, but also finely control its position (or emotes) to scout or deceive your opponents. We expect there to be a lot more mastery in both her passive and W now that she has more options in how to use them. The last major change, R, is a substantial change to the reliability of the spell. Traditionally, Neeko’s R was very, very hard to hit against an enemy actively playing around you. Spells in League of Legends should feel like they work for the character casting them, and Neeko's ultimate in many ways felt like it was working more for her enemies than her. This new, increased reliability did make us have to shift a bit of power out of the ult (out of cooldown and damage), but she’ll hit the spell way more often so we needed to curb it a bit. We also have some adjustments for the jungle to open up Neeko to a role she feels fairly natural in. There is no intent to make the jungle Neeko's primary role, but for a character whose theme and gameplay feel so suited it seemed a shame to not let her try to play there and see how players feel about it. Like with all midscopes, we’ll be keeping a close eye on Neeko to make sure the changes all land well on live servers and adjust where needed. And one more quick note, given the unique nature of Neeko’s new passive, we expect that there may be a few bugs that pop up when she ships and we’ll iron them out over future patches.
Patch 12.7

W passive base damage and move speed increased.
Neeko's been hidden from Pro play despite being a strong tomato in solo queue. Her on-hit build was quite popular in past metas, so we're bringing it back to lure the Curious Chameleon out of hiding!
Patch 12.4

Hitbox is now smaller. Q additional bloom base damage increased. W cooldown decreased.
Our curious chameleon has been sitting at a low winrate for quite some time and could use a little love. We're trimming down her THICC hitbox to match those of similar characters and giving her more access to her tricks. An extra boost to her blossoms should help her waveclear so she can roam to other lanes more using her camouflage, as well as make her combos really pop-blossom off.
Runes
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Popularity: 47.6% -
Winrate: 49.0%
Best Neeko players
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twc sama#twc
TR (#1) |
73.8% | ||||
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9co#9co
KR (#2) |
73.8% | ||||
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creep44#222
BR (#3) |
72.1% | ||||
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서폿은 협곡판 장애인 할당제#dヘvヘb
KR (#4) |
68.5% | ||||
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후회없이앞으로#1206
KR (#5) |
71.7% | ||||