
Fizz
(Support)
0.1%
Popularity
39.7%
Winrate
5.4%
BanRate
Popularity History
Winrate History
BanRate History
Skill Orders

E

W

Q
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 34.6% -
Winrate: 45.4%
Starting Build



Popularity: 78.6%
Winrate: 41.2%
Winrate: 41.2%
Core Build




Popularity: 4.8%
Winrate: 75.0%
Winrate: 75.0%
Boots

Popularity: 51.2%
Winrate: 34.3%
Winrate: 34.3%
Final Item Options



Recent changes
Patch 15.14

W cooldown reduced at higher ranks. E AP scaling increased.
Fizz has been underwater for a while as a mid lane threat, despite the fact he should be doing well as some of his best matchups are currently quite popular. We're looking to add some power to reel him back into relevance this patch by giving his W more uptime come late game and more damage on his E in all cases.
Patch 14.22

Q and W damage increased.
Fizz has continuously lost kill threat due to ratio nerfs from earlier this year along with his items being nerfed in .19 and .21. We're looking to return some kill threat by rewarding aggressive Q's along with a slight boost to his active W.
Patch 13.5

W mana restoration increased. E - Playful damage adjusted, mana cost decreased.
Fizz still hasn't found his land legs this season. While he performs adequately against most immobile mages, his more common AD matchups are having a field day bullying him. In these tough matchups, Fizz finds himself having to choose between using spells to dodge abilities or kill minions, but their enormous mana costs make each choice feel like a lose-lose. We’ll be increasing his mana in lane so that Fizz will have a few more casts of E - Playful/Trickster in lane, but he will still need to weigh the costs of wave clearing versus having kill pressure.
Patch 12.19

E AP scaling increased.
Fizz hasn’t been doing too hot recently, which biologically I would assume is good, but for players he’s feeling a bit lackluster. So we’re putting a bit more strength into his combo by adding damage into one of his higher counterplay spells.
Patch 12.11

Health growth decreased. Mana growth increased.
The Tidal Trickster has been keeping his head above water, but his big mana costs feel pretty bad in extended combat. We're giving him more to work with later in the game, but also bringing down his tankiness so he doesn't get too playful out there.
Patch 11.19

Passive damage reduction against basic attacks removed. W damage reduced. E cooldown decreased late. R damage increased.
The 11.18 changes were an unintentional nerf to Fizz. We overestimated the Passive and W buffs and underestimated the R nerf. Rather than trying to fine tune those changes, we're reverting them entirely and doing a simpler buff instead. Go fish!
Patch 11.18

Passive damage reduction increased against basic attacks. W base damage increased. R damage reduced.
A lot of Fizz's power is in his ult, which is inconsistent in skilled play since more players at that level know to either dodge or Zhonya's it. His R will still pack a punch, but we're borrowing some of its bite and putting it into his early game threat with W as well as giving him a thicker skin against basic attacks to help his survivability in lane.
Runes
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Popularity: 49.3% -
Winrate: 37.6%
Best Fizz players
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Willie#NA1
NA (#1) |
80.4% | ||||
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SKRZ#SFX
EUW (#2) |
69.1% | ||||
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Ciruela#Fish
LAN (#3) |
70.5% | ||||
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Folk Nati#br1
BR (#4) |
70.4% | ||||
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탱커10#KR1
KR (#5) |
68.0% | ||||
Mastery points ranking
1. | 13,621,612 | |
2. | 8,839,189 | |
3. | 6,965,203 | |
4. | 6,906,612 | |
5. | 6,660,938 | |