
Memory's Cloak



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
An arrow knows neither the intent of the hunter, nor the worth of its prey.
0.8%
Σε % των τραπουλών
2.24
M.O. Αντιγράφων
48.8%
Ρυθμός νίκης όταν είναι στην τράπουλα
43.1%
Ρυθμός νίκης όταν το τραβήξεις