
Memory's Cloak



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
An arrow knows neither the intent of the hunter, nor the worth of its prey.
0.7%
Paklik ennyi %-ában
2.38
Átl. másolatok
49.3%
Győzelmi arány, ha pakliban van
46.9%
Győzelmi arány felhúzva