
Memory's Cloak



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
An arrow knows neither the intent of the hunter, nor the worth of its prey.
Card in Decks
Regions | Champions | Popularity | Winrate |
---|
0.6%
In % of decks
1.50
Avg Copies
52.5%
Winrate when in deck
42.9%
Winrate when drawn