S
Thresh
Thresh (Support)
12,678 matches ( Last 2 days )
13.0%
Popularity
51.3%
Winrate
9.3%
Ban Rate

Skill Orders

Death Sentence
Q
Flay
E
Dark Passage
W
Damnation
Death Sentence
Q Q Q Q Q
Dark Passage
W W W W W
Flay
E E E E E
The Box
R R R
Popularity: 41.7% - Winrate: 51.1%

Starting Build

Stealth Ward
World Atlas
Health Potionx2
Popularity: 69.2%
Winrate: 50.8%

Core Build

Kindlegem
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Popularity: 13.2%
Winrate: 57.2%

Boots

Boots of Swiftness
Popularity: 61.8%
Winrate: 52.8%

Final Item Options

Redemption
Bandlepipes
Mikael's Blessing

Counters...

Is countered by...

Recent changes

Patch 15.3
Thresh
Base Health increased. E damage increased.
Thresh is cool and we like it when he’s good. Buffing his base health to let him brawl more in lane and buffing his E passive auto damage to allow him better damage scaling throughout the game.
Patch 14.8
Thresh
Base armor and magic resist growth increased.
Thresh is a little bit weaker than we think he should be, and since he's an exciting champion to watch on the big stage we want to give him a small buff. We think he deals enough damage already, so we're playing up his tankiness this patch, nudging his resists closer to true short-range or melee champions.
Patch 14.4
Thresh
Base armor increased. E damage increased. R cooldown decreased.
With the changes to support itemization, Thresh is falling off faster in the midgame than he was in the previous seasons and we're looking to give him some power in the areas we feel he's most lacking. We'd like for him to be more able to aggressively take trades and use The Box in lane. Also, Flay isn't quite as good as a second max as we'd like, so we're giving it a bit of damage.
Patch 13.18
Thresh
W shield strength per soul increased.
Thresh is a bit weak right now and is a fan favorite, both to play and to watch. It's important that Thresh is able to participate both as an offensive and defensive support. He's got plenty of kill threat and lock down, so this change is to ensure he has strong defensive outputs, too.
Patch 13.7
Thresh
Q cooldown refunded on hit decreased.
Patch 13.4 gave Thresh a lot of changes and has support players around the world hooked on Death Sentence. Unfortunately, his opponents have also been hooked on Death Sentence far too frequently. Recently it’s been too easy to lock an opponent down in a chain-CC combo with no chance to escape, so lowering the refund here should give opponents more opportunity to slip out between Thresh’s Q casts.
Patch 13.4
Thresh
Q damage increased, cooldown decreased late. W cooldown adjusted, shield strength decreased. E damage increased.
Q>E>W is Thresh's most popular yet least powerful skill build order. It's currently optimal to max W early and Q late. E is cool. Thresh is at his best when he's throwing out hooks, navigating short range combat, and overall controlling the battlefield (as opposed to primarily throwing out enhanced shields to his allies). These AP ratio buffs are essentially scaling damage buffs because he gets 1 AP per soul and these are here to give him some more choice in considering light AP itemization and runes.
Patch 12.18
Thresh
Health growth increased. E base damage increased.
Thresh has been a ghost of his former self, falling behind many of his support peers this season. We're being cautious with buffs because we don't want him to become THE support (especially with Worlds coming up), but we do want Thresh players to feel better about being more aggressive as the game progresses as opposed to scaling into a lantern delivery service.
Patch 12.15
Thresh
Q cooldown decreased at all ranks, magic damage increased at all ranks.
Like other engage supports, Thresh has been struggling to capitalize on his ability to start fights which really takes the death out of Death Sentence. We’re lowering the cooldown and increasing the damage so that his hooks are a bit deadlier.
Patch 12.9
Thresh
Passive AP and Bonus Armor per Soul increased. W shield strength scaling with Souls increased.
What is the value of a soul? (Currently, not very much… ) Thresh has fallen off quite a bit, particularly in Average and Skilled play, so we're increasing his scaling power by making it more worthwhile to collect the essence of the dead. Gotta catch 'em all.
Patch 11.18
Thresh
Base Move Speed decreased. E passive damage decreased early; bonus damage per Soul increased.
Thresh has arguably been the best support champ in Pro meta for much of the year despite multiple nerfs. We're taking a larger swing here at his ability to nullify popular melee support engages (think Leona, Nautilus, Rell) as well as his offensive threat to those same laners. Since this is a pretty big nerf, we're compensating some of the lost early damage with better Soul scaling, which is usually lower priority in Pro.
Patch 11.15
Thresh
E cooldown increased.
With all his tools to keep his friends alive, Thresh is one of the best at peeling enemies off of otherwise vulnerable allies. Recently, he’s been dominating Pro play, so we’re curbing his power by targeting his E’s uptime.
Patch 11.10
Thresh
Base health decreased; health growth increased.
We tried to chain down Thresh in patch 11.8, but the Warden’s still keeping his enemies prisoner in Elite play. We’re lowering his early durability so that he’ll be more susceptible to all-ins.
Patch 11.8
Thresh
E cooldown increased and now scales.
Thresh is still thriving as one of the top supports, so we’re tightening the chains on one of his most versatile tools.
Patch 11.7
Thresh
W base shield decreased later.
Instead of space tunes, Thresh has been belting his sweet tones of misery across Pro and Elite levels of play. Players have been finding the most success around builds that max his lantern second, so we're cranking that down a notch.

Runes

Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Popularity: 74.9% - Winrate: 50.4%