Fiddlesticks
Fiddlesticks (Jungler)
3 matches ( Last 2 days )
50.7%
Winrate
66.7%
Winrate
(Vs Sett)
+435
Gold diff @15

Skill Orders

Bountiful Harvest
W
Terrify
Q
Reap
E
A Harmless Scarecrow
Terrify
Q Q Q Q Q
Bountiful Harvest
W W W W W
Reap
E E E E E
Crowstorm
R R R
Popularity: 66.7% - Winrate: 50.0%

Starting Build

Doran's Ring
Health Potionx2
Popularity: 100.0%
Winrate: 66.7%

Core Build

No Data

Boots

Sorcerer's Shoes
Popularity: 66.7%
Winrate: 100.0%

Final Item Options

Fiddlesticks Pro Players Builds

Fiddlesticks Pro Players Builds

Recent changes

Patch 15.13
Fiddlesticks
W damage increased.
Fiddlesticks is struggling a bit in the jungle so we're giving it some gold scaling power that shouldn't affect its Support efficacy much, which we think is in a decent spot.
Patch 15.10
Fiddlesticks
Q fear duration decreased and damage adjusted. W damage increased.
Support Fiddlesticks is becoming more popular than jungle Fiddle which we're okay with… except for the fact that he's clearly more powerful as a support. We're looking to make adjustments that are roughly neutral for jungle and will bring the power down for support.
Patch 14.21
Fiddlesticks
Q damage deceased.
Fiddlesticks is a bit too strong so we want to pull some power out. We want to preserve its most iconic abilities so we’re targeting Q, since it won’t miss that damage as much.
Patch 14.14
Fiddlesticks
Q is now blocked by abilities that block projectiles
We noticed that Fiddle's fear wasn't matching expectations: He fires a crow at his target, which is a projectile, so it should be blocked by things like Wind Wall. Now it does.
Patch 12.13
Fiddlesticks
Q fear duration increased. R damage increased.
For the living embodiment of fear, Fiddlesticks hasn’t been very scary as of late. We’re turning up the spook-factor by giving it some additional utility and damage to be a tad more terrifying.
Patch 12.8
Fiddlesticks
W healing against champions increased.
Fiddlesticks is often grasping at straws by midgame lately. We're increasing the scarecrow's survivability by boosting its(?) W, which becomes less impactful as a defensive tool as the game goes on.
Patch 11.1
Fiddlesticks
W cooldown increased.
Fiddlesticks has been reaping too many rewards in the new jungle.

Runes

Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Popularity: 100.0% - Winrate: 100.0%