Vayne
9 matches (
Last 2 days )
9.8%
Popularity
22.2%
Winrate
15.2%
Ban Rate
Popularity History
Winrate History
Ban Rate History
Skill Orders for Arena
Q
W
E
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 62.5% -
Winrate: 17.2%
Starting Build for Arena
Popularity: 87.5%
Winrate: 28.6%
Winrate: 28.6%
Core Build for Arena
Popularity: 33.3%
Winrate: 100.0%
Winrate: 100.0%
Boots for Arena
Popularity: 77.8%
Winrate: 28.6%
Winrate: 28.6%
Final Item Options for Arena
Prismatic Items
42.9%
28.6%
14.3%
14.3%
0.0%
0.0%
0.0%
Vayne Pro Players Builds
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HyBriD
10 /
8 /
8
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VS
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W
Q
E
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Ucal
4 /
7 /
5
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VS
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Q
W
E
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sheer
4 /
2 /
0
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VS
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Q
W
E
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DuDu
12 /
10 /
4
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VS
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Q
W
E
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Rich
3 /
8 /
0
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VS
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Q
W
E
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Recent changes
Patch 15.17
Q monster damage increased.
Vayne jungle is a lot closer to viable than people realize but many players completely miss the mark on ability orders. If you want to play Vayne jungle, start with Silver Bolts and then max Tumble. Have fun!
Patch 14.22
R damage increased.
Vayne was in a reasonable spot and got hit too hard from the 14.21 Blade nerf. We're aiming to give some power back in a way that doesn't affect her early laning by increasing her R kill threat throughout the game.
Patch 14.5
Passive bonus movement speed decreased. Q cooldown increased early.
The Vayne changes from 13.6 did a lot to give her a fighting chance in early trades in lane, but at this point it's become clear that Vayne is just far too strong, especially as a top laner. We'd like to preserve Tumble as a satisfying button to press in the early game as it gives her a fighting chance against other ranged champions, but don't want her choking out and running down her melee competition in top lane.
Patch 13.10
Q AP ratio added.
AP Vayne is not real. AP Vayne cannot hurt you. Not as much as AD Vayne, anyway. Once again, this AP ratio on Tumble is just here to make Rageblade’s stats not feel wasted.
Patch 13.6
Passive bonus movement speed increased. Q bonus damage increased, empowered attack duration decreased. W damage adjusted.
Vayne's been struggling in all skill brackets recently for a few reasons. Her passive hasn't stood the test of time against more mobile champions, so we want to give her some more chase potential while allowing her to use her Q more defensively. We're also giving Vayne a bit more AD scaling on her Q to support her more AD-focused builds which have been weak since critical strike chance was removed from Vayne's Q. However, we want to curb her potential power in the top lane, so we're bringing down her percent health damage as well.
Best Vayne players
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안녕똘이얌#kr00
KR (#1) |
76.3% | ||||
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캐리할게여#AD1
KR (#2) |
72.1% | ||||
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엄기딩기딩#1234
KR (#3) |
66.3% | ||||
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김치무말랭이#김모말
KR (#4) |
68.3% | ||||
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롤 비평가 윤태완#플레2
KR (#5) |
66.7% | ||||