Qiyana
Qiyana (Middle Lane, Jungler)
176 matches ( Laatste 2 dagen )
46.9%
Winrate
43.8%
Winrate
(Vs Dr. Mundo)
+467
Gold diff @15

Skill orders

Elemental Wrath / Edge of Ixtal
Q
Terrashape
W
Audacity
E
Royal Privilege
Elemental Wrath / Edge of Ixtal
Q Q Q Q Q
Terrashape
W W W W W
Audacity
E E E E E
Supreme Display of Talent
R R R
Populariteit: 18.2% - Winrate: 62.4%

Begin items

Stealth Ward
Gustwalker Hatchling
Health Potion
Populariteit: 25.6%
Winrate: 36.7%

Kern Items

Serrated Dirk
Hubris
Profane Hydra
Serylda's Grudge
Populariteit: 10.6%
Winrate: 40.0%

Boots

Ionian Boots of Lucidity
Populariteit: 76.4%
Winrate: 39.0%

Eind items

Guardian Angel
Edge of Night
Serpent's Fang

Recente veranderingen

Patch 16.4
Qiyana
Qiyana's mid lane performance among experts is one of the strongest in the game and is due for a nerf. We're happy that she's a lethal assassin, we just want to make her less generically strong.
Patch 15.21
Qiyana
Qiyana has been one of the clear winners from the recent changes to Profane Hydra and Axiom Arc. She's been taking over in both mid lane and jungle especially in elite play. We're hitting her with some nerfs that'll take her down a notch in both roles.
Patch 15.18
Qiyana
Base AD and Armor Growth decreased. Passive damage decreased.
Qiyana's recent buffs were quite potent, bringing her into the spotlight as arguably the strongest champion in the game and driving her ban rate up significantly. This queen has been shining too brightly, in both mid and jungle, so to take the attention off of her (and so that her players can play her) we're bringing her power down across the board.
Patch 15.18
Qiyana
Base AD and Armor Growth decreased. Passive damage decreased.
Qiyana's recent buffs were quite potent, bringing her into the spotlight as arguably the strongest champion in the game and driving her ban rate up significantly. This queen has been shining too brightly, in both mid and jungle, so to take the attention off of her (and so that her players can play her) we're bringing her power down across the board.
Patch 15.16
Qiyana
Q damage increased. W bonus attack speed increased.
Qiyana is already decently strong in the right hands, but she's quite unpopular and sports a low ban rate unfitting for a queen like her. To help her out, we’re buffing her early damage on her Q and making her early game jungle clear and auto weaving feel a bit cleaner by buffing her W attack speed.
Patch 14.21
Qiyana
Health Regen increased. W damage increased.
Qiyana’s not performing very well currently. Considering she almost always starts with a Long Sword, she doesn’t have the resilience to successfully lane and then push her advantages. We’re increasing her early sustain to give her more of an edge (of Ixtal) in the early game. We also want to make sure she can keep up in late game damage output, so we’re also bumping a bit of her W ratio.
Patch 14.16
Qiyana
Base armor increased. Q damage increased, bonus damage to monsters increased. W damage decreased. R damage decreased, damage to monsters decreased.
We missed Qiyana in our assassin sweep last patch so her time is now. Qiyana is in an odd spot where she's both very Elite-skewed and late-game skewed, which doesn't normally happen. We want to give her a much better laning phase, so we're trading some of her late-game burst to get her there. As another goal, we want to give her some fringe jungle capabilities as well, though we anticipate there's more work to do before she's truly good there.
Patch 13.24
Qiyana
Base mana and mana growth increased.
Qiyana is a very high-skill-cap champion who only performs above average in very high-skill brackets. We don't expect to truly change that fact, but we'd still like to make her a little more forgiving to play. We noticed that she's a pretty frequent Manamune purchaser, so with these changes we'd like for you to have your cake and eat it too. If you don't buy Manamune, you have more mana to play with, and thus, don't need Tear as badly. However, if you do buy Manamune, having more total mana means more bonus AD and ability damage. So everyone wins! Except maybe her opponents. They might lose.
Patch 13.5
Qiyana
Q base damage increased. E cooldown decreased.
Qiyana, like other roaming mid laners, has been struggling to find success recently. We’re introducing a bit more damage into her kit and some cooldown on her mobility spell so she’s able to move around the map a bit more.
Patch 12.15
Qiyana
Passive bonus attack damage scaling decreased. First Strike bug removed.
Qiyana’s been the empress of the Rift lately, partly due to a bug which allowed her to proc her passive twice with First Strike. We’ve removed that bug and are nerfing First Strike which should result in an overall nerf, but also taking a little bit of power out of her passive so that she’s a bit less oppressive.
Patch 12.4
Qiyana
Passive AD scaling decreased.
The empress continues to be a little too oppressive in higher levels of play, so we’re reducing the AD scaling on her passive to curb her waveclear and snowball potential.
Patch 12.2
Qiyana
Base health regen decreased. Brush Q zone duration decreased.
Qiyana is dominating Elite play quite a bit right now. We're reducing how much time she gets to spend being invisible in a fight, which should help lower some frustration when playing against the Empress of the Elements.
Patch 11.22
Qiyana
Base health reduced; base health growth increased. Q damage changed. E damage changed.
Qiyana is too strong in Elite play but weak in Average play, so we're moving some power around instead of straight nerfing her. Elite players are very efficient at capitalizing on early leads and quickly snowballing their gold, so we're trading in some of Qiyana's early power and gold scaling for some level-based power that should be more available to the average Qiyana player.
Patch 11.19
Qiyana
E+Q combo targeting on dashing targets adjusted. Q bonus damage against monsters increased.
Before 11.18, Qiyana's E+Q auto aim combo used to be undodgeable. We changed her E+Q targeting mechanism last patch so that enemies could escape by dashing or flashing away. However, that version of the combo generously treated every enemy dash as an attempt to dodge Qiyana's combo, and it turns out this isn't always the case. A dashing enemy might be headed towards the same direction or even the exact same location as Qiyana's E. So in scenarios where the dashing enemy ends up still within Qiyana's default attack range, she'll maintain her auto aim. Lastly, Qiyana jungle is not quite playable yet, so we're bumping that up to give her a fair shot.
Patch 11.18
Qiyana
Base attack speed increased. Health regen decreased. Q damage against monsters increased. E+Q combo targeting changed. E base damage decreased.
We removed Qiyana's ability to jungle back when she was a dominant mid/jungle flex pick in Pro. Her standings in mid have gone down since then, so we're cautiously optimistic about reintroducing her to the jungle. Our empress also has a staggeringly high-tier-biased winrate (sort of like Amumu, but the inverse). A likely reason for this skew is that her E+Q auto-aim combo can't be dodged at all, invalidating many would-be outplays which feels really bad. We're revising its targeting mechanisms to empower opponents who are quick enough to dare challenge her.
Patch 11.11
Qiyana
W bonus movement speed decreased.
Qiyana boasts a lot of things, and one of them is her early roaming potential. This has caused her to have an oppressive presence in Elite play for a while now, so we’re looking to take her down from her perch by tapping the brakes.
Patch 11.5
Qiyana
W bonus damage increased. R damage increased later.
Qiyana’s power tends to rely on early roams. This has shaped her to be the Elite pick of choice, where players have been able to use her roaming prowess to their full advantage without running into the coordinated safety usually seen in higher-tier games. To bring her more opportunities for royal success, we’re giving her more baseline scaling and encouraging an earlier W max. You know, for crushing.
Patch 11.1
Qiyana
Base health regen and attack damage increased.
Qiyana is weak for all but the most skilled players. We're giving her some general power for when she isn't able to capitalize on clutch roams.

Runes

Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Populariteit: 76.5% - Winrate: 40.1%