Ekko
Ekko
3,604 matches ( Laatste 2 dagen )
8.6%
Populariteit
49.5%
Winrate
1.4%
Banrate

Skill Orders for Arena

Timewinder
Q
Phase Dive
E
Parallel Convergence
W
Z-Drive Resonance
Timewinder
Q Q Q Q Q
Parallel Convergence
W W W W W
Phase Dive
E E E E E
Chronobreak
R R R
Populariteit: 69.0% - Winrate: 47.5%

Starting Build for Arena

Guardian's Orb
Populariteit: 66.9%
Winrate: 50.4%

Core Build for Arena

Dusk and Dawn
Shadowflame
Rabadon's Deathcap
Populariteit: 14.7%
Winrate: 58.0%

Boots for Arena

Sorcerer's Shoes
Populariteit: 60.9%
Winrate: 50.1%

Final Item Options for Arena

Void Staff
Morellonomicon
Zhonya's Hourglass

Prismatische Items

Runecarver
13.7%
Detonation Orb
12.8%
Night Harvester
10.5%
Demonic Embrace
6.0%
Innervating Locket
5.7%
Everfrost
5.4%
Moonflair Spellblade
4.4%

Recente veranderingen

Patch 16.3
Ekko
Time has been on Ekko's side this year. We're taking a swing at both his clear speed and burst after early game to prevent him from going haywire after getting a lead.
Patch 15.4
Ekko
Q damage increased.
Ekko's currently sitting a bit weak in both the jungle and mid lane, so we've got some timely buffs to help him out. We've got some extra base damage for his Q which should help him shave seconds clearing jungle camps and minion waves without needing additional power from items.
Patch 13.16
Ekko
Q initial base damage increased, slow increased early. W base shield value increased.
Ekko has been weak across all skill brackets for some time now, so we’re looking to add some power back into his kit in a way that will benefit him in the mid lane where interacting with him is a bit more meaningful. He’s currently weak to ranged harass (as intended), but we want to make playing him a bit more bearable into those matchups, so we’ll be giving him more poke in the form of a Q1 buff, more slow/chase down potential to use W aggressively, and more base shield strength when using it defensively.
Patch 12.19
Ekko
Passive damage increased, damage against monsters decreased, bonus movement speed increased early. R damage increased later, AP scaling increased.
Ekko has been a bit weak for a few patches now and while he can’t turn back time to when he was a terror, we can give him a few buffs to increase his damage output in a way that still leaves his opponents some counterplay opportunities.
Patch 11.17
Ekko
Passive damage against monsters increased.
Ekko is played more in the jungle than in mid lane, yet jungle Ekko is languishing in terms of power. We're juicing up his jungle clear speed to help him shatter more camps in less... time.