Nautilus
(Support)
4,725 matches (
Last 2 days )
49.7%
Winrate
46.6%
Winrate
(Vs Thresh)
(Vs Thresh)
-58
Gold diff @15
Skill Orders
Q
W
E
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 60.9% -
Winrate: 47.0%
Starting Build
Popularity: 82.6%
Winrate: 46.6%
Winrate: 46.6%
Core Build
Popularity: 10.3%
Winrate: 54.5%
Winrate: 54.5%
Boots
Popularity: 63.9%
Winrate: 46.8%
Winrate: 46.8%
Final Item Options
Nautilus Pro Players Builds
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Minit
2 /
4 /
18
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VS
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Q
W
E
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Isles
4 /
1 /
11
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VS
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Q
W
E
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Kasing
2 /
3 /
1
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VS
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Doss
2 /
6 /
22
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VS
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Q
W
E
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Frog
0 /
6 /
9
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VS
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Q
W
E
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Recent changes
Patch 15.16
E damage to monsters increased.
We’re buffing Nautilus jungle with the hope of making him a viable tank jungler like he was in times of old. We’re changing his monster-specific damage to make him less reliant on optimizing Riptide’s multi-hits, which should also make him more approachable for those just trying him out and not requiring as much optimization, while still making it beneficial to maximize repeated hits for those that have practiced his clear.
Patch 15.4
Q damage increased.
Nautilus' power levels are currently sinking, especially in solo queue, so we're looking to give him back a little power in his Q to make him a bit more of a kill threat early game so he can get those early takedowns and ride that wave to a win.
Patch 11.11
E now deals increased damage against monsters.
Many moons ago, Nautilus was a viable jungler. We're hooking him back on deck with buffs that speed up his AoE camp clear.
Runes
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Popularity: 61.9% -
Winrate: 44.3%
Best Nautilus players
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X Clicker#Pueto
LAN (#1) |
83.5% | ||||
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RemarkableTaro#5155
NA (#2) |
74.6% | ||||
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Satella wht#br1
BR (#3) |
71.9% | ||||
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jiu ji tae#ihtbp
BR (#4) |
75.0% | ||||
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ceNe#007
EUW (#5) |
74.5% | ||||
Mastery points ranking
| 1. | 11,782,222 | |
| 2. | 9,349,387 | |
| 3. | 8,194,157 | |
| 4. | 8,100,646 | |
| 5. | 8,063,157 | |