Nasus
Nasus (Mid)
14 matches ( Last 2 days )
51.0%
Winrate
50.0%
Winrate
(Vs Cassiopeia)
-1,210
Gold diff @15

Skill Orders

Siphoning Strike
Q
Wither
W
Spirit Fire
E
Soul Eater
Siphoning Strike
Q Q Q Q Q
Wither
W W W W W
Spirit Fire
E E E E E
Fury of the Sands
R R R
Popularity: 53.8% - Winrate: 74.2%

Starting Build

Stealth Ward
Doran's Shield
Health Potion
Popularity: 100.0%
Winrate: 42.9%

Core Build

Sheen
Trinity Force
Bandlepipes
Spirit Visage
Popularity: 12.5%
Winrate: 100.0%

Boots

Ionian Boots of Lucidity
Popularity: 64.3%
Winrate: 55.6%

Final Item Options

Frozen Heart

Nasus (Mid) Pro Players Builds

Nasus (Mid) Pro Players Builds

Recent changes

Patch 15.24
Nasus
Nasus has been an underdog for some time now so we're looking to throw him a bone with some changes that will make him a bit more durable in lane and powering up his Q for more effective stacking (because who hasn't missed a cannon minion by 5 health before).
Patch 15.3
Nasus
Passive Life steal increased.
Nasus got hit too hard from his last nerf along with losing some power this season and we’d like to return some of his passive sustain which should help him function throughout the game.
Patch 14.21
Nasus
Passive life steal reduced. Q damage decreased.
Nasus has been quite strong since patch 14.19’s reduction in gold value, so it’s time for his nerf. His early sustain is quite high considering how well he scales, so we’re targeting his sustain and early damage to give his opponents more of a counterplay window before he stacks up.
Patch 14.18
Nasus
E damage decreased.
Somehow, Nasus has returned. As a… mid laner? Huh. In truth, Nasus is performing a bit too well in lower MMRs and his laning pattern in Pro play is… a thing. As such, we’re making changes to hopefully solve both of these issues. By nerfing his conventional last-max ability, he’ll have less reliable late game damage, especially in lower MMRs where games go longer. As this is also his first max as a mid laner in Pro play, we can meaningfully weaken his current zero-counterplay poke pattern.
Patch 14.11
Nasus
Attack Damage Growth increased. E mana cost reduced and armor reduction increased.
Nasus is not having a good time right now. So we're increasing his attack damage growth which should be potent due to how frequently he casts Q with Trinity Force. We're also lowering the mana cost of his E and buffing its armor shred, to increase Sundered Sky's popularity and strength as a second item compared to Frozen Heart (since it's already competitive) and to give him access to more of the shred before level 14+.
Patch 14.7
Nasus
Passive life steal increased. Q bonus physical damage increased.
Nasus hasn’t been performing so well in Solo Queue. We feel that he scales really well but struggles in lane, as he's able to be punished harshly. We'd like to reduce some of that harshness by increasing his Q damage to help him stack and trade better when using it on his opponent early. We’re also pairing this with an increase to his passive as we nerfed it when Divine Sunderer was still around and it’s no longer necessary to keep it lower.
Patch 13.12
Nasus
Passive life steal increased. R cooldown now decreases with rank.
Nasus has been on a tight leash in solo queue recently. We're buffing up his passive to help in matchups where he's able to stay on the minion wave and life steal without affecting counter matchups where he can't attack and Q as often. We're also reducing the cooldown on his ultimate in later stages of the game, where he especially relies on it due to the durability and range it gives in teamfights.
Patch 12.19
Nasus
Q empowered attack range increased. W attack speed slow increased. R increased size now scales with rank, AoE radius now increases based on Nasus’ size, damage tick rate adjusted.
Nasus has historically found success in lower skill brackets. Similar to the Yi changes in patch 12.13, we’re looking to give Nasus some high skill skewed buffs to make him stronger in higher levels of play.
Patch 11.12
Nasus
Passive life steal decreased.
With the patch 11.11 buff to Divine Sunderer, Nasus has been a top dog (literally) in Average play, where he’s able to stay in lane and farm until the cows come home. We’re targeting this by reducing the amount of life steal he can get when he has easier access to minions.

Runes

Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Popularity: 50.0% - Winrate: 0.0%