Janna
Janna
1,899 matches ( Last 2 days )
5.8%
Popularity
53.2%
Winrate
0.0%
Ban Rate

Skill Orders for ARAM

Howling Gale
Q
Eye Of The Storm
E
Zephyr
W
Tailwind
Howling Gale
Q Q Q Q Q
Zephyr
W W W W W
Eye Of The Storm
E E E E E
Monsoon
R R R
Popularity: 34.4% - Winrate: 51.2%

Starting Build for ARAM

Refillable Potion
Lost Chapter
Popularity: 40.2%
Winrate: 53.1%

Core Build for ARAM

Bandleglass Mirror
Moonstone Renewer
Whispering Circlet
Redemption
Popularity: 11.5%
Winrate: 53.3%

Boots for ARAM

Ionian Boots of Lucidity
Popularity: 69.7%
Winrate: 52.9%

Final Item Options for ARAM

Imperial Mandate
Dawncore
Morellonomicon

Counters...

Is countered by...

Recent changes

Patch 13.23
Janna
Passive bonus movement speed adjusted. W cooldown decreased, targeting adjusted. R cooldown decreased.
Though there's some room for players to optimize Janna further (notably switching back to Aery now that Howling Gale spam is weaker), she has wound up in a weaker spot than before 13.22's kit update. We're giving her back some power to make sure she feels good to play at all points in the game. One notable factor is that she's performing much worse in the early game than she used to, so we're attempting to specifically help her early power with these changes. The change to Zephyr's range should be a buff overall. It will now perfectly match her attack range, which is almost identical against small targets but meaningfully easier to wield against larger champions like Cho'Gath.
Patch 13.22
Janna
Stats and abilities adjusted to fit the playstyle of a more aggressive harasser around her W and auto attacks.
We've noticed that Janna's play rate has languished despite being a relatively strong pick in many skill brackets. Looking at her prior iterations, we identified elements that seemed to really resonate with her potential player base, so we're bringing back some past versions of her abilities. Most importantly, we're shifting her from a low-interaction champion who fishes for tornadoes and reactively shields into an aggressive high-uptime auto-attacker and Zephyr caster. Many of these changes are just shifting incentives and power budgets around: With auto attacks and Ws becoming better and more frequent, she's losing some power in her Q. With mana costs going down to incentivize repeat Zephyr casts, her mana pool follows suit. Overall, we expect her to max Zephyr before Eye of the Storm and play an aggressive harass-based game.
Patch 13.8
Janna
W damage increased. E shield decay timer increased.
In this patch we’re giving Janna some ability to get a little more aggressive in lane and provide additional damage with her items. Also making shielding early a lot less punishing for players who want to preempt their teammates to go in for trades with E.
Patch 12.14
Janna
E base shield amount increased at all ranks, bonus heal and shield power decreased. R heal per second increased at all ranks, AP scaling increased.
In this patch one of our objectives is to nerf overtuned healing and shielding champions and items. In an effort to bring healing systems back in line, we needed to take a little bit of the wind out of Janna’s sails since her shield and heal power stood out compared to the other item stats we’re updating this patch. Shifting her power more into her base heals and shield should help keep her more in line with her enchanter friends.
Patch 12.12
Janna
W bonus move speed and slow decreased. E shield decreased.
Janna is still too strong across the board. Her biggest vulnerability should be when she gets caught, so we're nerfing her wind speed and defensive spells to make her easier to punish.
Patch 12.2
Janna
Base stats and all abilities adjusted.
Janna just hasn't felt very rewarding to play over the past few seasons, especially when compared to other enchanter options in bot lane. We wanted to approach this mid-scope update to her while staying true to her classic playstyle and identity. In particular, we believe Janna's ally shielding and peel are what makes her appealing to most enchanter players, so we've shifted some power from her W and poke damage into her Es and Qs. We also made a few nice little QoL changes here and there in hopes of blowing you away~

Runes for ARAM

Glacial Augment
Unsealed Spellbook
First Strike
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Popularity: 47.5% - Winrate: 55.3%