D
Diana
Diana (Jungler, Mid)
8 matches ( Last 2 days )
46.6%
Winrate
12.5%
Winrate
(Vs Master Yi)
+1,607
Gold diff @15

Skill Orders

Crescent Strike
Q
Pale Cascade
W
Lunar Rush
E
Moonsilver Blade
Crescent Strike
Q Q Q Q Q
Pale Cascade
W W W W W
Lunar Rush
E E E E E
Moonfall
R R R
Popularity: 71.4% - Winrate: 18.2%

Starting Build

Stealth Ward
Scorchclaw Pup
Health Potion
Popularity: 42.9%
Winrate: 0.0%

Core Build

Blasting Wand
Dusk and Dawn
Hextech Rocketbelt
Zhonya's Hourglass
Popularity: 33.3%
Winrate: 100.0%

Boots

Sorcerer's Shoes
Popularity: 50.0%
Winrate: 25.0%

Final Item Options

Diana Pro Players Builds

Diana Pro Players Builds

Recent changes

Patch 16.3
Diana
Diana has gone to the moon due to seasonal changes, and in addition to Dusk & Dawn adjustments, this nerf should make sure her power wanes.
Patch 15.21
Diana
Diana's last buff to her jungle clears overshot a bit, so we're walking it back slightly to keep her in line.
Patch 15.19
Diana
Diana is a reasonably performant mid laner but overall weak as a jungler. So we’re buffing her bespoke monster mod in order to give her clear a bit more power.
Patch 15.11
Diana
Passive monster damage increased.
After changes to AP itemization, Diana is doing well in mid but struggling in the jungle. We're giving her some extra clear speed to help her keep up now that she isn't leaning on early Fated Ashes.
Patch 15.4
Diana
Passive damage to monsters decreased. Q and W damage increased.
Diana has quickly risen in the ranks as a jungler but is currently struggling as a mid laner. We're giving her some generally helpful buffs to make her a stronger mid lane while pulling down some jungle mods with the intent to slightly nerf her there. We're specifically choosing to increase her early game flat damage as a way to open up non-assassin build paths and to reduce some of her current low-MMR skew.
Patch 14.6
Diana
Attack speed ratio increased, growth decreased. Passive bonus attack speed decreased, scaling adjusted, empowered bonus attack speed duration increased.
While Diana has been successful as an assassin in the mid lane this season, Jungle Diana has suffered due to her need to be an auto attacker. This patch, we're amping up her synergy with sustained combat builds without giving too much extra power to bursty ones.
Patch 13.14
Diana
W shield strength increased, damage per orb increased. E magic damage increased.
Diana has been weak since our adjustments to her and her tank build. This has become a little more apparent over the last few patches to the point where she's deserving of a buff. In this patch we’re buffing Diana's carry potential so that she's more able to convert leads into wins. More specifically we’re looking to shore up her higher damage builds as well as a bit of early jungle health/laning power.
Patch 12.16
Diana
Passive cleave damage decreased. E AP scaling increased.
Diana has been finding success with tanky builds recently. While AP bruisers should be able to flex into more durable itemizations, we want to make sure they’re still rewarded when opting for riskier, full damage builds. We’re shifting her numbers so that her tank builds do a bit less damage and her AP-heavy builds do a bit more.
Patch 12.1
Diana
Passive AP ratio and monster damage ratio increased.
Many have come to enjoy Diana jungle since our changes earlier this year, even while she's been distinctly underpowered. We're putting some power back into that role while giving her a bit of a buff that she can also use in mid.
Patch 11.16
Diana
Passive damage to non-epic monsters decreased.
Since our 11.8 changes, Diana’s become a popular jungle pick, and a powerful one at that, especially in competitive play. Although we’re happy that Diana’s found a second home, she’s a little too strong. To nudge down her jungle strength, we’re nerfing her jungle clear.
Patch 11.9
Diana
Base armor growth and health regen reduced. Passive bonus attack speed reduced early.
Our buffs to Diana's passive in 11.8 helped her rise up the ranks in mid and jungle. Players are enjoying the spice she brings to the jungle, so we're gently pulling back on her clear speeds and in lane durability.

Runes

Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Popularity: 80.0% - Winrate: 50.0%